Endless Space Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Endless Space Update Released

    DISHARMONY (1.0.87 and 1.1.0)
    CHANGES AND ADDITIONS [Both Versions]
    - Added 14 new Steam achievements [G2G]
    - Updated tutorials
    - Added lobby messages for multiplayer management between Classic and Disharmony versions
    - Add information in the data of multiplayer sessions to know the host's current Expansion Pack
    - New button to switch from Disharmony to Classic (and from Classic to Disharmony)
    - Current Expansion Pack and current mod are now saved to be activated automatically when launching the game again
    - The client that can't connect to a server from an invitation due to a problem of Expansion Packor mod is now blocked in the main menu screen with an error message
    - Changed loading screens
    - Invalid custom factions are not removed from player directory. The player can still edit them to repair them
    - The new growth calculation has been improved when loosing population on systems
    - Option to survey all moons (empire management screen)
    - Option to reduce all anomalies (empire management screen)
    - Golden Age feature for the Pilgrims' Fleet Errant
    - Adding Automaton ships models [G2G]
    - Saves compatibility with previous version 1.0.67
    - Added Sheredyn affinity: Battle Stasis [G2G]
    - Added Automaton and Sheredyn intro movies
    - Updated victory screens for Sheredyn
    - Added Coloured anomalies mod into the game *based on the mod of [Luminality]*

    FIXES
    - Fixed a bug reported by community on Escalating Event
    - Fixed an error raised when a fleet start moving while the user is not in the galaxy view
    - Fixed the bug with Steam overlay and Shift key
    - Fixed: BattleAction_WeaponOverlock now compares military power with the so far highest mp (instead of comparing to 0)
    - Fixed AI bug: Attack are cancelled when loading a saved game
    - Fixed an issue with blockade
    - Fix: the player could not invade a system when the enemy AI system border is close to the player's border while in the cold war diplomatic status
    - Fix: the title remains stuck on End Turn action if the user assigns a hero to a system from Academy window
    - Fixed various desynchronizations

    CHANGES AND ADDITIONS [Disharmony Version]
    - Added the Official Artbook
    Ship design:
    - Small hulls cost increased from 30 to 40 and large hulls from 400 to 500
    - Added Hull effects which are different for each faction
    - Added new notion of ranges among categories of weapons
    - New special slot system in ship design
    - New modules Fighters and Bombers
    - New modules Troops
    - Notion of module archetype and specialization
    - Modules can be damaged and repaired
    - Added feedback for the invasion MP
    - Increased all module costs by 35%
    - New modules Bombs
    - Updated Template of the Pirate's ship design
    - Nano repair has been switched with Armour: Armour is unlocked from the start and Nano Repair is in a technology
    - New module defence points
    - Increased limit of ship design from 10 to 20
    Diplomacy:
    - AMAS (AI-Diplomacy) with new attitude reports
    - New option to disable technology exchange
    Sound:
    - General update on sound bank and FX for ships in battle
    - Two new battle musics
    - One new galaxy ambiance music
    Heroes:
    - Updated all Hero ability trees
    - 5 new heroes: Harmony, Automaton, Dust Collective, Virus and Pilgrim [G2G]
    - Heroes can now level up to level 25
    Battles:
    - Increased pre battle timer from 30 to 45 seconds
    - From now on, attack action will target the most powerful fleet in orbit (inverted the sort order, and ignored the guard state)
    - Update of pre-battle panel
    - Battle Formation
    - Battle Targeting
    - Fighters & Bombers (tiny ships) effects in manual battle:
    - Behaviours occur during rounds which are parallel to the phases
    - The camera can focus on a random squadron
    - The camera can focus on some key points on an assault trajectory
    - The camera can focus a zone used during the melee sequence
    - Realization: the camera will focus alternatively ships and squadrons according to a given ratio
    - Added a Camera follow to the already existing Free Camera
    - The player is now able to switch back from freecam to director cam (3D battle view)
    - A Hide HUD button is implemented
    - Update on damage formula
    - Update of battle report overview info
    Planets:
    - Razing system feature (as an improvement) [G2G]
    - Pillage system feature (as an improvement)
    - New option to build improvements with a fixed number of turns and no industry costs
    - The growth is now frozen when the system is building a ship containing civilian module or when the player is colonizing a new planet inside the system
    Harmony:
    - Harmony ship models [G2G]
    - Harmony faction [G2G]
    - Specific Diplomacy technology tree
    - Affinity Harmony: Freeze bank account, no approval, tax rate on food VS science, no access to Academy, local penalty when colonized planets generates Dust, purifying power
    - Disharmony: FIS penalty depends on the number of impure systems
    - Disharmony penatly is related to the Game Difficulty
    Invasion:
    - New invasion actions to send troops or bombs on system
    - Those special actions appears only when siege is active
    - Added Land invasion and bombardment arts in the reports
    - Ship tool-tips in galaxy view display special slots and invasion military power
    Technologies:
    - Warfare technology tree re-factoring
    - Added 3 unique technologies for each faction in order to strengthen their unique play-style
    - Added Sheredyn faction technologies
    Other:
    - Modified some Battle Card effects
    - Mods are linked to an Expansion Pack
    - For modding, new possibility to add effects during the construction of an improvement thanks to the tag "ConstructionDescriptors"
    - Reduced Bushido Length
    - Add default Defence Anti-aircraft on Colonial Base to avoid division by 0
    - Added Intro event for Disharmony
    - Added Disharmony only credits
    DISCLAIMER
    - Battle card Power Convergence temporary disabled: needed until a proper fix
    - Aware of performance issues / freezes due to various additions of previously described features and we are still improving the build for further updates!
    - Known bug: visual issue with the resource that can be required for a module. Even if the resource is accessible, if something else prevents the module to be added the resource icon will remain crossed out
    - Feedback still Work In Progress, such as "Golden Age", or "Purify System" in the Galaxy view (amongst other features)

    More...
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