Natural Selection 2 Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Natural Selection 2 Update Released

    Features

    Added queued orders (hold shift to queue orders on Drifters, MACs, etc)
    Added ‘Cystem’ for placing multiple cysts at once

    Balance

    Reduced Flamethrower damage by 18%
    Reduced Minigun damage by 20%
    Reduced Grenade Launcher splash radius by 20%
    Reduced Cyst auto build time by 2 seconds
    Cysts can no longer be built by Drifters and and only 1 per Hive will auto construct (Gorges can still use heal spray on them)
    Reduced Babbler hitbox size to make it fit the actual model size better

    Improvements

    Explosions now trigger a slight camera shake
    Added shell ejection effects to the Rifle, Pistol and Shotgun
    Pickups are now prioritized by item cost
    Added a link to a player’s Steam profile page on the player list page in the server web admin (Thanks CheesyPeteza
    Spectators now have access to the request menu
    Cysts can now be placed everywhere and all Cysts in between will be created automatically when the nearest parent is too far away
    Added power indicator for Marine Commander when dropping structures
    Added subtle view model rotation for wall walking Skulks
    Added hidden mode for dedicated server, use the “-hidden” switch while starting the server process to use this feature
    Added minimum life time for Grenades before they are allowed to detonate

    Fixes

    Fixed invisible elements in Commander UI blocking mouse clicks
    Fixed bug causing some non-NS2 servers to be listed on the NS2 tab in the server browser
    Fixed a script error caused by using Alt+Enter to switch full screen mode while in the main menu
    Fixed bug preventing the team resource graph UI from updating properly in spectator mode
    Fixed bug causing move forward to not work if it was bound to a mouse button while in free camera spectator mode
    Fixed camera tilt for wall walking skulks
    Fixed bug where cycling through abilities didn’t work properly for Lerks
    Fixed bug where recycling got cancelled on power loss
    Fixed Marine Commander being able to drop Infantry Portals or Phase Gates in a way that players could get stuck
    Fixed Echo Harvesters sometimes not working when being blocked by a Cyst
    Fixed bug where Blinking downwards gives you high amounts of extra speed
    Skulk ragdoll no longer appears after using Xenocide
    Fixed bug causing the main menu alert message box to appear below the main menu news box
    Fixed bug allowing Commander to place certain items outside the map (ammo pack, health pack, weapons, etc)
    Fixed Parasite model outline sometimes not working
    Fixed bug preventing the help widgets from appearing until the player encounters a Gorge tunnel
    Fixed Onos camera animations
    Fixed Exos not being affected by Parasite
    Fixed Echoed Eggs not being usable
    Fixed wall jumping sometimes giving more speed than intended

    SDK

    Added Server.GetServerHidden() function

    More...
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