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Thread: What are some maps that really bug you?

  1. #1
    Trailor Trash
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    Default What are some maps that really bug you?

    I've decided to start fixing small things in ZM maps. Something I've already done (I'll upload it ASAP) Is make the heli on zm_rooftop_runawayv5 bigger. It always pisses me off that the humans never win on that map because of the glitchy helicopter. I didn't fix the glitch, but the glitch was mainly caused by too many people in a small space. I'll also upload pics of it.

    So, any other maps that have one little annoyance in them?

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    Quote Originally Posted by Guitar Guy View Post
    I've decided to start fixing small things in ZM maps. Something I've already done (I'll upload it ASAP) Is make the heli on zm_rooftop_runawayv5 bigger. It always pisses me off that the humans never win on that map because of the glitchy helicopter. I didn't fix the glitch, but the glitch was mainly caused by too many people in a small space. I'll also upload pics of it.

    So, any other maps that have one little annoyance in them?
    It will take a while for the maps to be taken off rotation and switched out just so you know...and thats if yours is even accepted...

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    It's easier to remove maps from rotation than to add new ones.
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    omfg!! OMEGA FOR SURE!! gah the last time i played that map there were atleast 5 that did the elevator glitch... oh and a few others getting on the roof with props (illegal spot btw) (( makes me sadddd
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    That one is a pro team-camping map. Only pros who camp together will survive, so it will stay. As for elevators, admins should kick the stupid fucks. The bathrooms and the upstairs closet are the only easy spot for 1-2 players. This map should be a training map for the 1337.
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    lolol aww
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    I told you she would never take it down oneforty, gotta listen to me :P

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    i had to try
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    The only complain I have against Omega is the elevator glitch.
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    Ahh Hammer doesnt want to compile rooftop_runaway :/

    Also, the elevator glitch can easily be fixed by putting the button at the back of the elevator, and shortening the amount of time it takes for the doors to close.

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