Team Fortress 2 Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Team Fortress 2 Update Released

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Fixed floating 'Bonus' label in the middle of the screen while working on certain contracts
    • Updated the Clown's Cover-Up to fix some clipping issues, fix the LODs, and update the equip_region
    • Updated the Celestial Summit Unusual effect to reduce the particle count
    • Updated the Potion Explosion Unusual taunt effect to remove the delay when starting the effect
    • Updated glowing eye materials on Voodoo-Cursed Souls and Übercharged players with community fixes from Liam Stone (boba)
    • Updated the Carry-Van
      • Fixed the rigging on the straps to avoid clipping when running
      • Fixed misplaced ambient occlusion on the material
      • Fixed rim mask being black in places it wasn't supposed to
      • Fixed a hole in-between the window and top of the van
      • Fixed LODs to represent above changes

    • Updated the Dead Man's Party Unusual taunt effect
      • Added fades to hand sprites
      • Improved effect composition on fast-moving taunts
      • Fixed some particle sorting issues

    • Updated cp_lavapit_final
      • Fixed a skybox exploit in the underworld

    • Updated pl_spineyard
      • Fixed an exploit that allowed players to get outside of the map
      • Fixed missing cubemaps

    • Updated pl_corruption
      • Replaced some of the materials and models
      • Adjusted collisions near some wooden beams by point A
      • Adjusted prop fades
      • Fixed some minor texture issues
      • Fixed teleport trigger in one of the spawn rooms being too late to activate
      • Minor adjustments to improve your sanity

    • Updated cp_degrootkeep_rats
      • Fixed players getting stuck in the door when entering the Rabbit Hole at the same time as an enemy player
      • Fixed a hidden perch in the balcony overlooking C

    • Updated arena_perks
      • Replaced the Cloaking perk with the Patience perk (gain up to 7 health/sec)
      • Fixed missing barricades in the voting area
      • Fixed certain items having missing textures on the map
      • Removed crumpkins (with help from LizardOfOz)
      • Fixed stalemates causing extra rounds where no perks would appear
      • Added a new HUD, with an alive player counter

    • Updated zi_murky, zi_atoll, zi_devastation_final1, zi_woods, and zi_sanitarium
      • If a game is in progress and there are no players on BLU team or RED team the game will now end
      • Fixed a bug that allowed Dead Ringer spies to die without triggering a round loss
      • Fixed a bug that caused Zombies to not see combat text correctly
      • Fixed a bug that caused Rocket Launchers and Sticky Bomb Launchers to start with a low ammo
      • Fixed a bug that caused changing player loadout to kill human players (particularly on Murky)
      • Fixed an issue with missing particle effects for Medic's Heal ability
      • Adjusted the number of Zombies selected at round start for low player counts
      • Corrected unintended changes in the last update
        • Changed the damage dealt by Zombie Soldier's Stomp
          • In the previous update, Soldier would instantly kill his stomp target. This was not intended.
          • The new damage calculation is (10 + fall damage x 3). This is the same as the Mantreads.

        • Changed the Sentry Gun to deal 40% damage to Zombies
          • In the previous update, this was 35%. This was not intended.

        • Added a sound effect to Pyro's explosion of flames on death
        • Removed some debug print statements

      • Reworked Demoman's Blast Charge to fix several exploits and bugs
        • These changes should also make Blast Charge more reliable and less frustrating to use

      • Blast Charge is now triggered based on the player's velocity
        • When player's speed drops below a threshold while charging, they explode
        • Additionally, anything that would usually interrupt a shield charge will now trigger the explosion

      • Fixed a bug that caused ÜberCharge applied by Blast Charge to persist longer than intended
      • Fixed a bug that caused Blast Charge to fail to kill the player in situations where the player should be killed
      • Fixed a bug that caused Blast Charge to briefly display the player's first person view before detonation
      • Fixed a bug that caused the player to be unable to attack, jump or duck after surviving Blast Charge
      • Fixed many bugs that caused Blast Charge to fail to detonate
      • Fixed many bugs related to Blast Charge being cast at the same time as being converted to Zombie

    • Updated zi_atoll (additional changes)
      • Fixed the missing texture on the turbine building's roof
      • Added areaportals and occluders in and around buildings
      • Added extra nodraw brushes under the level and buildings to improve vis calculations
      • Added prop fades on bushes and rocks
      • Adjusted push triggers on trees
      • Minor clipping adjustments
      • Changed func_brush on roofs to func_movelinear so that corpses don't fall through
      • Added soul gargoyle spawns
      • Added a santa hat that spawns on the anchor when smissmas holiday is enabled
      • Fixed cubemap reflection issues
      • Fixed the seam between the 3D skybox and the playable level
      • Aar fed the spinning cat

    • Updated zi_devastation_final1 (additional changes)
      • Replaced sewer exit to the 2nd floor with a ladder
      • Changed sewer exits to no longer require crouching/prop jumps
      • Fixed missing respawn trigger in the sewers
      • Adjusted spawn positions of Zombies and Survivors
      • Fire now ignites players
      • Adjusted lighting in sewers to be slightly brighter
      • Reduced round timer to 3 minutes
      • Lit up 2nd floor car corner



    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Fixed floating 'Bonus' label in the middle of the screen while working on certain contracts
    • Updated the Clown's Cover-Up to fix some clipping issues, fix the LODs, and update the equip_region
    • Updated the Celestial Summit Unusual effect to reduce the particle count
    • Updated the Potion Explosion Unusual taunt effect to remove the delay when starting the effect
    • Updated glowing eye materials on Voodoo-Cursed Souls and Übercharged players with community fixes from Liam Stone (boba)
    • Updated the Carry-Van
      • Fixed the rigging on the straps to avoid clipping when running
      • Fixed misplaced ambient occlusion on the material
      • Fixed rim mask being black in places it wasn't supposed to
      • Fixed a hole in-between the window and top of the van
      • Fixed LODs to represent above changes

    • Updated the Dead Man's Party Unusual taunt effect
      • Added fades to hand sprites
      • Improved effect composition on fast-moving taunts
      • Fixed some particle sorting issues

    • Updated cp_lavapit_final
      • Fixed a skybox exploit in the underworld

    • Updated pl_spineyard
      • Fixed an exploit that allowed players to get outside of the map
      • Fixed missing cubemaps

    • Updated pl_corruption
      • Replaced some of the materials and models
      • Adjusted collisions near some wooden beams by point A
      • Adjusted prop fades
      • Fixed some minor texture issues
      • Fixed teleport trigger in one of the spawn rooms being too late to activate
      • Minor adjustments to improve your sanity

    • Updated cp_degrootkeep_rats
      • Fixed players getting stuck in the door when entering the Rabbit Hole at the same time as an enemy player
      • Fixed a hidden perch in the balcony overlooking C

    • Updated arena_perks
      • Replaced the Cloaking perk with the Patience perk (gain up to 7 health/sec)
      • Fixed missing barricades in the voting area
      • Fixed certain items having missing textures on the map
      • Removed crumpkins (with help from LizardOfOz)
      • Fixed stalemates causing extra rounds where no perks would appear
      • Added a new HUD, with an alive player counter

    • Updated zi_murky, zi_atoll, zi_devastation_final1, zi_woods, and zi_sanitarium
      • If a game is in progress and there are no players on BLU team or RED team the game will now end
      • Fixed a bug that allowed Dead Ringer spies to die without triggering a round loss
      • Fixed a bug that caused Zombies to not see combat text correctly
      • Fixed a bug that caused Rocket Launchers and Sticky Bomb Launchers to start with a low ammo
      • Fixed a bug that caused changing player loadout to kill human players (particularly on Murky)
      • Fixed an issue with missing particle effects for Medic's Heal ability
      • Adjusted the number of Zombies selected at round start for low player counts
      • Corrected unintended changes in the last update
        • Changed the damage dealt by Zombie Soldier's Stomp
          • In the previous update, Soldier would instantly kill his stomp target. This was not intended.
          • The new damage calculation is (10 + fall damage x 3). This is the same as the Mantreads.

        • Changed the Sentry Gun to deal 40% damage to Zombies
          • In the previous update, this was 35%. This was not intended.

        • Added a sound effect to Pyro's explosion of flames on death
        • Removed some debug print statements

      • Reworked Demoman's Blast Charge to fix several exploits and bugs
        • These changes should also make Blast Charge more reliable and less frustrating to use

      • Blast Charge is now triggered based on the player's velocity
        • When player's speed drops below a threshold while charging, they explode
        • Additionally, anything that would usually interrupt a shield charge will now trigger the explosion

      • Fixed a bug that caused ÜberCharge applied by Blast Charge to persist longer than intended
      • Fixed a bug that caused Blast Charge to fail to kill the player in situations where the player should be killed
      • Fixed a bug that caused Blast Charge to briefly display the player's first person view before detonation
      • Fixed a bug that caused the player to be unable to attack, jump or duck after surviving Blast Charge
      • Fixed many bugs that caused Blast Charge to fail to detonate
      • Fixed many bugs related to Blast Charge being cast at the same time as being converted to Zombie

    • Updated zi_atoll (additional changes)
      • Fixed the missing texture on the turbine building's roof
      • Added areaportals and occluders in and around buildings
      • Added extra nodraw brushes under the level and buildings to improve vis calculations
      • Added prop fades on bushes and rocks
      • Adjusted push triggers on trees
      • Minor clipping adjustments
      • Changed func_brush on roofs to func_movelinear so that corpses don't fall through
      • Added soul gargoyle spawns
      • Added a santa hat that spawns on the anchor when smissmas holiday is enabled
      • Fixed cubemap reflection issues
      • Fixed the seam between the 3D skybox and the playable level
      • Aar fed the spinning cat

    • Updated zi_devastation_final1 (additional changes)
      • Replaced sewer exit to the 2nd floor with a ladder
      • Changed sewer exits to no longer require crouching/prop jumps
      • Fixed missing respawn trigger in the sewers
      • Adjusted spawn positions of Zombies and Survivors
      • Fire now ignites players
      • Adjusted lighting in sewers to be slightly brighter
      • Reduced round timer to 3 minutes
      • Lit up 2nd floor car corner



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