Sengoku Update Released

Collapse
This topic is closed.
X
X
 
  • Time
  • Show
Clear All
new posts
  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Sengoku Update Released

    ================================================== ==================
    = Changes to 1.02 to 1.03
    ================================================== ==================

    *******************************************
    * New Features
    *******************************************
    - Added mountain pass between Kai and Shinano
    - Console command: "mapautosave " will save a image of the map on each autosave in the screenshots folder
    - When granting a ronin landed titles he will take his retinue units with him

    *******************************************
    * AI
    *******************************************
    - Fixed that sometimes the battles between the AI armies were stalling
    - AI better at deciding to start civil war
    - AI better at taking decisions
    - AI plot tweaks
    - AI can invite civil war opponents to join their clan
    - AI Plotters now saves money to afford a war before executing the plot
    - AI can now accept new vassals into it's clan
    - Tweaked AI accept peace
    - If a AI character have few male children (less than 3) fertility is prioritized when looking for a wife
    - AI will not arrange betrothal if age difference is more than 5 years
    - AI will no longer constantly raise and disband levies

    *******************************************
    * Gamebalance
    *******************************************
    - AI Less likely to form clan when weak
    - Large clans will try to keep higher honor
    - Balanced what is viewed as honor safe (less than high honor is viewed as unsafe)
    - The male fertility decreases faster the more alive children he has
    - Same ronin should not come back as often
    - No longer possible to plot to attack rebels
    - Vassal dislike events should not happen as often and requires that the liege is at war
    - Vassal asking for kokujin title should not happen as often

    *******************************************
    * Interface Improvements
    *******************************************
    - Grant title from province view
    - Selection view provides info on who is son/daughter/heir and job titles
    - Replaced "sort by clan" in marriage finder with "sort by tier"
    - Spouse alignment in dynastic view has been modified
    - Portrait in diplomacy view should update correctly when a characters becomes an adult
    - Shows a Seppuku end screen when player dies from low honor
    - Siege view will show effective martial for attacker
    - Hides super clan shield in dynastic view for Ronins
    - Character browser will remember scrollbar alignment and sort order
    - You can no longer choose to go to location for Ronins or open diplomatic view
    - Dynastic view displays if the character is a ronin
    - Grant interface in province view will display if you have promised a character a kokujin title
    - "Send Gift" interaction displays the Honor gain

    ************************************************** ********
    * UserModding
    ************************************************** ********
    - Mode name is now displayed in version label
    - Fixed mod path for defines.lua

    *******************************************
    * Bugfixes
    *******************************************
    - Masters of court now return when a building is finished, instead of the day after
    - Fixed "Wrong army name is displayed if other armies are in the province"
    - Setting "All dynasty Members" in the outliner should no longer disable all messages
    - You can now rename armies
    - You no longer pay extra from joining a plot if you start moving troops directly after replying
    - The same plot cannot be exposed multiple times
    - Fixed problem with dead character leading a army
    - Fixed "No females with names staring with letters after K"
    - Character stats should match those on selection screen
    - Message Rules saved when quiting
    - Claiming shoguninformation should be loaded correctly from save file
    - A dead character should not be able to keep claiming the shogunate title
    - Removed dead leaders from armies
    - Fixed granting daimyo titles to people with max demesne size
    - Progression update correctly when an construction time effect is triggered
    - Fixed Event "I have fulfilled my promise" gives negative relation
    - Fixed Vassals who asked kokujin/daimyo titles won't accept them when offered
    - Fixed Construction ahead and behind scedule
    - Fixed exposed plot
    - AI will no longer spam move, cancel, move, cancel, ... (bug was introduced in 1.2)
    - Fixed right portrait tooltip in diplomacy view
    - Fixed a bug that caused the AI to marry no one while he had a child that only had a betrothal
    - Corrected text for event option B when vassal asks for Daimyo title (was the same as option A)
    - Civil war clans will no longer be able subjugate
    - Fixed Incorrect succession (will no longer look at female line)
    - Spouse bonuses should update correctly when a wife dies
    - Fixed that you could get "Child Has No Spouse Alert" when child had betrothal
    - Fixed Isshiki Yoshinao present as a vassal of Isshik leaderi in 1551
    - Fixed siege stalling tooltip
    - Remembers wars when break-away win in a civil war
    - Liege giving out titles event is recieved from the correct person
    - Fixed civil war bug where the two sides got the same clan name
    - Legacy graphics terrain should now look as intented
    - Fixed retinue recruitment bug that made it possible to have several retinue units
    - Fixed stable event localisation error
    - Fixed some unit related CTD:s
    - Fixed Ninja missions' predicted time of completion was way off
    - Fixed bug that caused siege to show STALLING when the real status was STATUS QUO
    - Reorganizing/merging units in a siege should no longer enable someone else to gain control of the siege
    - Disabled shift-rightclick menu (was not suppose to be enabled)
    - Fixed incorrect names in Regent Notification
    - Fixed bug related to AI handing out daimyo titles
    - Fixed leaving religion on clan leader death
    - Fixed character having spouses while in a betrothal
    - Fixed The end screen not always showing
    - No more character localized on the sea (PROV0)
    - Fixed Unit survives battle with 0 strength
    - Fixed lobby bug related to selecting a save game
    - Fixed issues with the educational events
    - Fixed tooltip for exposed plot in plot view
    - Fixed a number of crests that where incorrect
    - Shibita characters now have correct dynasty
    - Daimyo of Kii no longer held by Hatakeyama in 1551 scenario
    - Make sure characters are in the right dynasty when a civil war leader dies
    - Execute plot that causes a join clan will no longer cost extra honor
    - Corrected several wrong fathers for characters in the 1551 scenario
    - If a Master stops with a construction (province improvement) to do something else in the same province, the construction will stall
    - You should no longer lose all siege commanders when reloading a save
    - A bunch of event related fixes



    More...
    ------------------------------------------------

    |W0rd|SexualTurtletara420ת/ύ: Hey there daddy..

    ------------------------------------------------
    \\\ ///
    ( @ @ )
    .....o00o.(_).o00o.....


    ------------------------------------------
Working...