Dino D-Day Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Dino D-Day Update Released

    - Added Team Deathmatch versions of several maps.
    - Re-worked the method for team switching to fix intermittent server crashes.
    - Re-worked how the MG42 is aimed and operated.
    - Nerfed the Microraptor's spit attack. No longer does instant-kill on head shots, poison effect wears off after 6 seconds.
    - Flamethrower bug when used on a T-Rex is fixed.
    - Fixed team join message when joining spectators.
    - Fixed viewmodel sometimes being visible when switching to spectators.
    - Made low-health effect (heartbeat and screen pulse) temporary.
    - cl_drawhud now can be used to turn off the HUD.
    - Closed exploit where Microraptor could get access to Allied spawn on Depot.
    - Closed exploit where Microraptor could spit into Allied spawn on Troina.
    - Fixed menu loadout z-depth issue (clicking on background caused icons to disappear)
    - Fixed bug when trying to punch with a right click.
    - Fixed bug when firing flamethrower with right mouse button.
    - Fixed point getting awarded to Medic when they apply a heal to a teammate with less than 50% health.
    - Fixed various point exploits relating to suicides
    - T-Rex suicide point exploit fixed.
    - Sticky bomb icon back on Joe's loadout menu.



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