Magicka Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Magicka Update Released

    Patch 1.4.3.1 Changelog 2011-11-15

    ? Added saveable checkpoints. Checkpoints will now save your progress up to that point.
    ? Added an automatic-revive fairy for single player games.
    ? Added an option to revisit old chapters in a campaign.
    ? Fixed decal limit graphics option.
    ? Added additional graphical options for particle effects.
    ? Improved server browser usability.
    ? Improved body collision detection and overall physics.
    ? Frame rate stuttering should be less noticeable for some users.
    ? Extended particle system with particle lights.
    ? Added bleed status effect, similar to the poison status effect it can be removed by healing.
    ? Added a stunned state and stun damage property, when a character is stunned they're unable to act for a character specific amount of time.
    ? Added gamepad rumble when a player character is revived.
    ? The seven day cruise achievement will now display its achievement progress.
    ? Level restart will now properly reset any active particle effects.
    ? Both confuse and fear particle effects will now properly stop when a character drowns.
    ? Fixed a gamepad issue in the campagin menu, where a user could reach invisible menu items.
    ? Improved etherealize network synchronization.
    ? The space robe's now use the correct portrait.
    ? Characters with grab abilities will now properly play a grab-intro animation.
    ? Increase life/arcane beam range.
    ? Fixed a bug in the loading screen where it sometimes wouldn't render properly.
    ? Fixed a bug in the credits, if a user changed language in the same game session, then the credit language would not be updated.
    ? Charm will now properly affect other enemy players.
    ? Collision between a projectile and a spell mine will now properly cause the mine to detonate.
    ? Pure water barriers no longer causes push damage, earth-water and ice-water barriers still do though.
    ? Decreased Fear range from 10 to 5 units.
    ? Decreased aura and buff intensity and details to reduce the graphics clutter.
    ? Casting a lightning spell within an area shield will now properly target the closest target.
    ? Overkilled frozen characters will now properly explode.
    ? Overkilled frozen characters will now properly spawn frozen gibs.
    ? Fixed some minor colouring issue on the health bars.
    ? Marginally increased the health bar height on player characters.
    ? Damage numbers caused by status effects will now properly display for network clients.
    ? Fixed an issue which incorrectly set the players team in non-versus games.
    ? Fixed an issue where non local characters could get stuck in casting self animation.
    ? Beastmen will now properly crouch before jumping.
    ? Fixed user input control when feared or panicking.
    ? Fixed a small bug in the AI, enemies should now be more responsive.
    ? Fixed arcane bolt when used by the rogue robes, it will now properly shoot the projectile like with other robes.
    ? Fixed Chapter 4 scene 2 (inn) fade to black bug.
    ? Changed the resolution of:
    "Content\EffectTextures\ParticlesC.xnb"
    "Content\EffectTextures\ParticlesD.xnb"
    "Content\UI\HUD\CounterAnimation.xnb"
    This resolves the "Texture Width/Height too large" error and renders the "http://forums.steampowered.com/forums/showthread.php?t=1989214" fix obsolete.
    ? Fixed proper removal of status effect light source when a character is burning and killed.



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