Sword of the Stars II: Lords of Winter Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Sword of the Stars II: Lords of Winter Update Released

    r18002b
    ------

    Critical fixes:
    - fix crash when current formation is removed.
    - Fixed a crash when you killed the system killer.
    - Fixed random, occasional crash in the encyclopedia code.
    - Removed nonsensical option to roll stations, which caused a crash.
    - Fixed a crash with proteans.
    - Fixed a potential crash issue in the battle manager.
    - Added text box filtering for ", ', and ; to prevent known crash issues (e.g. when giving ships a name).
    - Fixed circumstances under which canceling a mission might crash game.
    - Fixed bug where fleets were getting forced to center of the sun.
    - Fixed bug where fleets could be placed inside planets.
    - Post combat dialog now shows information on destroyed ships and other useful things.
    - Blastmissile technology now researchable.
    - Fixed the issue where armor damage patterns were being swapped to different ship sections between combat rounds.

    - Fixed drones firing while docked on carrier parent.
    - Fixed spacing issue when adding a drone carrier to fleet.
    - Adjusted base volley and weapon range deviation (note: shotgun deviation may be a little high).
    - Fixed drones attachment points on some carrier sections.
    - Fixed so non-tracking torpedos no longer able to damage own ship.
    - Combat data will now be sent after determining victory status.
    - Added power bonus to modules.
    - Added default weapons to module banks.
    - Fixed an issue with some music not looping.
    - Updated the strat modifier cost when you acquire rapid prototyping.
    - Fixed an issue that allowed humans to see and use zuul node lines.
    - Fixed an issue that allowed players to do missions outside their sensor range.
    - Changed the stations to use 'under construction' assets when being built.
    - Made the first arrival of colonization missions apply the support factors from its fleet.
    - Added fix to ensure that randoms and grand menaces don't spawn if all of them were disabled.
    - Fixed missing suulka cannon beams.
    - Fixed auto-picked targets by ship/fleet stance (function did not always pick a valid target to pursue, stand off, or retreat from).
    - Ships without crew are now removed after Combat, counted as destroyed.
    - Fixed inaccurate locations for applied damage patterns.
    - Fixed a localized text thing in the empire management screen to accurately represent trade income.
    - Added a fix to stop the Von Neumanns from continuously building stuff.
    - Fixed beamers not doing damage.
    - Added fading to various interface elements.
    - Fixed bug where battleriders would show up in battle manager.
    - Fixed bug where stations could be built around enemy colonies.
    - Fleets without admirals no longer display "Defacto" as their admiral.
    - Combat events now show names properly.

    Other changes:
    - Post-combat popup has been added.
    - Added trade view slider display.
    - Added in-game game and audio options.
    - Added categories for the option screen for all effects.

    Key known issues:
    - The design screen must be re-entered before new Drone designs can be applied to ships.
    - Biomissiles and boarding pods may not appear with ship designs.
    - The post-combat dialog does not completely fit information for combats involving more than two players.
    - Certain Battle Cruisers and Destroyers can carry riders, but these are not showing up in combat.




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