Sword of the Stars II: Lords of Winter Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Sword of the Stars II: Lords of Winter Update Released

    r19278b
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    Critical Fixes:
    + Fixed a combat memory leak.
    + Fixed a crash that could occur when clicking the research cube on
    the star map.
    + Fixed a crash that would occur in the research screen when the
    slider was set all the way to government.
    + Torpedoes now apply damage to planets.
    + Fixed a bug that caused battleriders to crash the design tooltip.
    + Fixed a crash that could occur when requesting enclaves.

    Other Fixes:
    + Fixed missing Bio-missile art for Morrigi.
    + Fixed a couple Human, Hiver and Morrigi DLC art issues.
    + Fixed the problem with some carriers not being able to rotate while
    riders were docked.
    + Fixed an issue with riders taking too long to dock.
    + Fixed a couple issues that were leading to phantom fleets, related
    to deployed gates and defense fleets.
    + Carriers can now carry other carriers.
    + Fixed an issue where loaded games could mix up player ID's.
    + Fixed known issues with Kingfisher.
    + Fixed issues where ships were not targeting stations correctly in combat.
    + Fixed an issue where destroying the mission section on the ship
    would kill all crew onboard.
    + Fixed an issue with Game Setup options resetting when switching maps.
    + Fixed issues with combat AI splitting targets.
    + Fixed issues where bio-missiles were not launching.
    + Added missing bonus for Expert Systems.
    + Added missing bonus for Orbital Drydocks.
    + Added missing bonus for Heavy Platforms.
    + Corrected bonus for Materials Applications.
    + Fixed a bug that was causing designs to return incorrect attributes
    once they had been committed.
    + Fixed a bug that was reporting the build times for ships with naval
    stations incorrectly.
    + Removed duplicate "destination" text from fleet lists.
    + Made a change to address the concern that missiles would continue to
    move after combat had ended.
    + Battle riders are now silent while docked.
    + Fixed known issues where tracking weapons would fail to hit ship
    targets after their sections were destroyed.
    + Turrets no longer fire missiles after the crew are killed.
    + Fixed an issue where assault shuttles would not return to tender.
    + Fixed combat AI not launching battle riders.
    + Fixed the decimal place in reported post-combat damage.
    + Fixed issue where ships would not point off the horizontal combat
    plane to aim.
    + Fixed an issue where the AI was making poor/mixed weapon decisions
    when designing ships.
    + Fixed an issue where a colonization was available for targets with
    known enemy colonies.
    + Fixed a handful of sounds that did not have attenuation set and were
    therefore audible from everywhere in combat.
    + Fixed known issues where the Hiver gate traffic was not being
    updated correctly.
    + Fixed known issues where Liir were no longer being slowed in
    proximity to gravity wells.
    + Addressed handful of engine types that could be heard constantly
    regardless of distance from camera.
    + Addressed variety of standard turrets that weren't able to target straight up.

    Other Changes and Additions:
    + Psionics can now be researched, designed into ships and activated in the game.
    + It is now possible to repair riders in the repair dialog.
    + Added antialiasing to many parts of the game. 3D scenes now use FXAA
    antialiasing by default, which can be disabled in the launcher if desired.
    + Reduced fleet icon click radius on the star map.
    + Biomissile and other super-class weapons are now reported in the
    post-combat dialog.
    + Added plague effects.
    + Increased pitch range of turrets across the board to make them more
    effective at PD off the combat plane.
    + Sensor range discs now have clearly defined boundaries in combat.

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    More...
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