Sid Meier's Civilization? V Mac Update Released

Collapse
This topic is closed.
X
X
 
  • Time
  • Show
Clear All
new posts
  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Sid Meier's Civilization? V Mac Update Released

    1.0.1.511 Patch Notes
    ? Fixed unit icons and borders turning black while in strategic mode for nVidia graphic cards.
    ? Civilizations’ having the incorrect architecture has been resolved.
    ? Implemented change to improve stability on the HD 3000 GPU.
    Multiplayer
    ? Significant improvements to general multiplayer stability.
    ? Significant improvements to Hot-Join stability.
    ? Multiplayer now using the same AI move caching as single player, improving turn-times significantly.
    ? Lobby improvements: We now display game details in the lobby list (players in each game, map size, map type, DLC required, etc.)
    ? Host can now kick players from the staging room when loading a save (if a player cannot return to a game, the game can now be continued by the rest of the players.)
    ? Found and corrected additional causes of Out-of-Sync.
    ? Exploit: Corrected an exploit that allowed players on the same team to trade cities back and forth to auto-heal it.
    ? Exploit: Corrected an exploit that allowed players on the same team to trade cities back and forth to generate endless City Strikes.
    ? Exploit: Corrected an exploit that allowed a player to “lag” the UI to gain multiple free techs.
    UI
    ? Change “Load Game” save sorting to be “Last Modified” by default.
    Bugs
    ? When scrapping a unit, make sure any “cargo” units are scrapped as well.
    ? When a unit is destroyed that is carrying another unit, make sure to kill both (missiles sometimes lingered).
    ? Corrected a bug that was causing eliminated Civ’s to not generate notifications correctly.
    ? Changed notification language for when a Research or Trade deal is cancelled due to the AI running out of funds to pay for it (per-turn deal), or are eliminated. It was currently displaying a “because of war” notification when is incorrect.
    ? Corrected an issue that could cause unhappiness from city count and number of specialists to become incorrect over the course of a long game.
    ? Changed Frigate obsolete tech to Combustion.
    ? Fixed Korean science building exploit.
    ? Fixed a problem with City Strike that game the user the impression that they could not end their turn, when in reality city strike was still active.
    ? Crash: Fixed a crash that could occur in hot-seat when exiting to the main menu.
    ? Crash: Fixed a crash that could occur when a unit was eliminated by standing too close to a Citadel.



    More...
    ------------------------------------------------

    |W0rd|SexualTurtletara420ת/ύ: Hey there daddy..

    ------------------------------------------------
    \\\ ///
    ( @ @ )
    .....o00o.(_).o00o.....


    ------------------------------------------
Working...