Sword of the Stars II: Lords of Winter Update Released

Collapse
This topic is closed.
X
X
 
  • Time
  • Show
Clear All
new posts
  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Sword of the Stars II: Lords of Winter Update Released

    r19345b
    ------

    Critical Fixes:
    + Fixed a crash that could occur when clicking to launch a bio-missile
    frequently.
    + Fixed all known issues preventing combat with deployed Hiver gates.
    + Fixed a crash that would occur if duplicate province names were selected.
    + Fixed a crash caused by the trade stimulus phase of the turn update.
    + Fixed a crash related to erroneous reactionary movements versus
    undiscovered star systems.
    + Fixed a multiplayer desync in combat that could lead to players not
    being able to move ships and a potential crashes after combat ended.
    + Fixed a turn update crash related to checking certain victory conditions.
    + Fleets are no longer held up indefinitely at systems with enemies.
    This addresses issues where missions could not be cancelled.
    + Fixed reported divide by zero crashes.

    Other Fixes:
    + Fixed an issue where players could select the same psionic power
    twice for a design.
    + Added missing Morrigi bio-missile collision shape.
    + Fixed accuracy/aiming issues with fixed mounts on drones and ships.
    + Tarka Hunters are now constrained to Tarka Hunter Carriers and said
    carriers can no longer take other battle rider types.
    + Dead ships no longer show up in sensors.
    + Fixed the issue where ships were auto-targeting uninhabited planets in combat.
    + Fixed an issue where assault shuttles were not returning from a
    planet if it was defeated.
    + Fixed an issue where techs that should add to the production cost of
    ships were reducing the production cost instead.
    + Fixed issues with duplicated psionic icons in the selector.
    + Fixed issue with modules not loading in the design screen.
    + Fixed the issue where AI players would issue missions to unknown star systems.
    + Fixed an issue where certain ship armor data could go missing.
    + Fixed an issue where the battle rider manager was not showing riders
    already assigned to ships.
    + Gate traffic cost is no longer applied for fleets already at their
    destinations.
    + Fixed an issue where the starmap display was not updated after
    committing an upgrade mission.
    + Fixed some known turret arc issues.
    + Fixed an issue where PD missiles were not taking out other missiles.
    + Added a fail-safe to certain effects that might not otherwise
    expire, creating a memory leak in combat.

    Other Changes:
    + Tweaks to drones.
    + Hooked up Psionic recharge bar.



    More...
    ------------------------------------------------

    |W0rd|SexualTurtletara420ת/ύ: Hey there daddy..

    ------------------------------------------------
    \\\ ///
    ( @ @ )
    .....o00o.(_).o00o.....


    ------------------------------------------
Working...