Left 4 Dead 2 Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Left 4 Dead 2 Update Released

    Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

    General:
    -Fixed missing steam avatars in transition panel.
    -Witches on fire will now continue to attack instead of sometimes flailing around aimlessly.
    -When infected players slash at a jockeyed survivor, all damage will be applied to the survivor and not the jockey.
    -Added some missing music files for the L4D1 campaigns.

    Crash Course 1:
    -Rescue closet doors that are blocked in versus are now inaccessible to both teams.
    -Fixed the area portals near the howitzer event. Players should now be able to see through the infected-broken holes in the walls properly.

    Crash Course 2:
    -Rescue closet doors that are blocked in versus are now inaccessible to both teams.
    -Removed a bad item cluster in the finale which was causing too many items to spawn.

    Dead Air 3:
    -Fixed an AI bot pathing issue with climbing the fence leading into the construction yard.
    -Removed the ability to climb an electric box prop near the barricade in the construction yard. It should no longer be possible to skip the barricade event.
    -Added an infected ladder to some pipes on the far side of the barricade to create a route for player infected on that side to easily enter the construction yard.

    Blood Harvest 4:
    -Widened the gap in the railing on the final bridge.
    -Falling off the cliff or the final bridge is now fatal to both teams.

    Blood Harvest 5:
    -Fixed a potential bug for low-end machines where certain walls and textures near the starting safe room would vanish in certain views.


    Cold Stream 1:
    -There is now only a single hunting rifle in the cabin after the rope bridge.

    Cold Stream 2:
    -Moved the magnum near the start of the map, nearer to the other tier 2 weapons.
    -Tier 2 weapons near the start of the map are no longer single-spawn.
    -Adjusted cars and road props to reduce the chances of players getting caught on geometry.
    -New infected ladders added.
    -Added a weapon spawn in the tent on the barrel explosion bridge.
    -Fixed an exploit that allowed survivors to climb the tent on the bridge to skip the barrel explosion event.
    -Added an M60 under the barrel explosion bridge.
    -There are now slightly more infected coming at slightly faster intervals during the end-level onslaught.
    -Fixed a bug where players and infected could get caught in the geometry along the walls in the tunnel leading to the stairwell during the onslaught.
    -Several minor visual tweaks and bug fixes for performance throughout the map.
    -Added wrong-way signs to indicate when infected players have reached the end of the playable parts of the map.
    -Fixed several spots where players and AI could get stuck.

    Cold Stream 3:
    -Added a new, much more obvious path across the tanker explosion gap.
    -Tweaked the wooden catwalk area following the tanker explosion to make it easier for survivor and infected AI, as well as infected players, to navigate.
    -The water now has a new texture effect which will work on low end machines.

    Cold Stream 4:
    -Fixed a melee weapon that liked to spawn inside of a table near the start of the map.
    -Fixed a case where AI infected would sometimes get stuck trying to mount the drain to climb up toward the start of the map.
    -Consolidated items in the tank fight area at the halfway point.
    -Altered tank fight area in the stream so that AI tanks don’t spawn in nearly useless/sitting duck locations.
    -Removed one of the triage tents and replaced it with an open trash/storage area.
    -Added a pair new routes up the final tower for infected players to reduce AI common infected collision and pathing issues, and to give infected players more strategic options.
    -Several prop adjustments for players using low-end settings.
    -Added wrong-way signs to indicate when infected players have reached the end of the playable parts of the map.

    More...
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