Dota 2 Test Build Update - June 19, 2012

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Dota 2 Test Build Update - June 19, 2012

    GAMEPLAY
    - Added Rubick!
    - Bane: Fixed Fiend's Grip not ending if Kraken Shell dispels it.
    - Chaos Knight: Reality Rift now puts the Chaos Knight behind his target.
    - Clockerk: Fixed Hookshot stunning dead units.
    - Gyrocopter: Fixed Homing Missle not giving any bounty.
    - Invoker: Fixed Alacrity interaction with Magic Immunity
    - Kunkka: Fixed Ghost Ship allied debuff dealing all the damage immediately when then rum wears off, rather than over the following 8 seconds.
    - Mirana: Reduced size of Arrow 20%.
    - Outworld Destroyer: Aadded visual indicator for Astral Imprisonment Length.
    - Riki: Fixed sometimes not attacking his Blink Strike target immediately.
    - Spirit Breaker: Fixed a bug allowing charging Razor without moving.
    - Fixed Batrider and Outworld Destroyer having 1 to little armor.
    - Fixed Chaos Knight having 2 extra armor.
    - Fixed Lone Druid having 1.3 to little armor.

    UI
    - Added support for tournament spectating passes.
    - The backpack now displays 64 items, up from 25.
    - Select All Other Units feature no longer selects any unit that is lacking attack capability (like Beastmaster's Hawk).
    - Added a buff to indicate the duration of Death Prophet's Exorcism.
    - Updated Aghanim's Scepter tooltips for Beastmaster, Necrolyte, Queen of Pain, Warlock, and Windrunner.
    - Updated the Aghanim's Scepter store preview.
    - Fixed bug where large replays were unable to download.
    - Replay downloading is now paralleled to improve download speeds.
    - Fixed item purchase message crediting the wrong player if the purchased item stacked with someone else's item.

    VISUALS
    - Added a custom particle effect for Skadi.

    BOTS
    - Co-op bot matches will now randomly assign the human players to Radiant or Dire.
    - In co-op bot matches, if a human disconnects before picking a hero, the bots will now correctly balance the teams.
    - Fixed bots not selecting heroes into non-AP games.
    - Fixed bots not deploying their couriers on Passive difficulty.

    More...
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