Sword of the Stars II: Lords of Winter Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Sword of the Stars II: Lords of Winter Update Released

    r22027
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    Critical fixes:
    - Fix retreat crash
    - Fix combat freeze
    - Fix crash for null AI designs
    - Fix move order crash

    Other fixes:
    - Fixed AI equipping the wrong modules on the wrong sections
    - Fixed AI building stations in un-owned worlds
    - Fixed using psionics on menaces (eg: fear on swarm queen)
    - Fixed Suul’ka fleets not storing their Suul’ka as an admiral
    - Fixed display issues with relocating reserve assets
    - Fixed diplomacy UI buttons
    - Fixed being able to build stations in indy systems unless system was selected
    - Fixed getting a combat if both players ONLY have a colony in a system (colony vs colony and no fleets)
    - Fixed auto firing not always finding a target
    - Fixed Morrigi LV not assigning all riders proper indexes, which leads to riders entering combat "launched"
    - Fixed Hivers using node races pathing in some cases
    - Fixed fleets in fleet widget properly displaying their base system instead of current location

    Other changes and additions:
    - Implement new player list UI in combat
    - Implement ionic thruster tech
    - Implement display for colony pop/infra info
    - Implemented internal kinetic dampening tech
    - Implement Morrigi traps
    - Gave Morrigi abilities to instantly defeat Morrigi relics and traps
    - Added notches to sliders in Empire Manager and for trade/construction sliders
    - Starmap now properly shows Zuul slave and civilian count

    KNOWN ISSUES:
    - Morrigi trap combat does not carry over into combat (will be Fixed in next patch)



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