Crusader Kings II Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Crusader Kings II Update Released

    2013-05-28: v1.10
    -----------------------

    MAJOR:
    - Completely revised technology system
    - Revised buildings to fit the new tech system
    - Added a Raiding and Loot system
    - Revised the Religious Authority system, with Holy Sites for all religions
    - Major rivers, navigable by Norse Pagans
    - Norse pagans can prepare invasions
    - Pagans and Zoroastrians can take concubines
    - Multiplayer should now work between all three platforms (Windows, OSX and Linux)
    - Added new "The Mongols" bookmark set in 1220
    - Added the County and Duchy of Amalfi (merchant republic)
    - Added "Steppe" terrain

    INTERFACE:
    - Revised many shields, courtesy of Txini
    - Added court search option to character finder, which lists only characters in your court
    - Can now mark characters as special interest from the character view
    - If a character of special interest dies, they will now be removed from characters of special interest
    - Landed characters of special interest who die will now pass on their special interest status to their heir
    - Dead spouses are now shown with the old previous/next spouse buttons
    - Updated the tutorial
    - Outliner: Clicking a family palace now opens the republic view
    - Republic View: Fixed a glitch with the trade post limit tooltip
    - Character View: Landed councillors and foreign prisoners are no longer listed under your court tab
    - Succession View: Added some religion specific death texts
    - Ransom Prisoner now works when you select the prisoner through the normal interface too
    - The "Ask to Ransom Prisoner" interaction no longer shows up when it should not
    - Diplo View: Fixed a glitch with the prestige from marriage icon
    - Diplo View: If arranging a marriage in your own court, the female will always be regarded as "your" party, for correct prestige
    - Bulgarians now use western slavic graphics instead of eastern
    - Can no longer see the Release Prisoner interaction if the prisoner is not yours
    - Can no longer see the Exile Prisoner interaction if the prisoner is not yours
    - Fixed a glitch with white text in the tooltip for the 'religion_authority' effect
    - Fixed bug with missing sound 'transferregimentship'
    - Event spawned regiments now have names
    - Added delayed tooltips to explain tribal and titular titles in the Title View
    - Fixed a refresh issue with on-map province names
    - Fixed a refresh issue with on-map CoAs
    - Fixed some trigger tooltips
    - Fixed several issues with missing parameters and wrong strings in succession marriage and betrothal interaction texts
    - Fixed a misleading tooltip in independence faction revolter war score
    - Revised some message categories to get the correct event window frames
    - Improved the tooltip on the diplo relations map mode
    - The cultural title names are now updated correctly even before you start a game
    - Adjusted diplomatic colors in Scandinavia
    - The Polish counties now all have reddish political color instead of bright green
    - Improved the create and usurp title tooltip so it shows more info even if some requirements are false

    GAMEPLAY:
    - Fixed multiple crash issues
    - Fixed some "out of sync" issues with multiplayer
    - Some further speed optimizations
    - Liege levies now have 0 morale when raised
    - Bastards may now marry normally. If they have children, they will start a new dynasty.
    - Birth rates have been reduced a lot
    - Independent dukes of certain cultures are now called kings (of "Petty" kingdoms)
    - You now need more than 50% of the de jure counties to usurp or create a title
    - Added a special event for the rise of the Shi'a Caliphate
    - Increased the max distance to hire mercs
    - You are now allowed to switch commanders if no crown law applies
    - Reworked the penalty for overrunning your max demesne size so it does not crush small demesnes completely
    - Prisoners who are close relatives to the main participants are now automatically released after a war
    - You now only get a "mercy" opinion bonus with your vassals for releasing a vassal ruler
    - Fixed a bug where mercenaries would sometimes be raised in a wasteland province
    - Fixed a bug where the military view sound would play repeatedly if window was kept open
    - Catholic Holy Orders will no longer fight other Christians unless they are a heresy of Catholicism
    - Fixed a bug where the 'Chancellor is looking at my wife' event had a 99%+ chance to fire each year.
    - Revised many cultural first names
    - Only Christian prelates care about traits like Chaste, Celibate and Lustful
    - Demand Conversion now also converts the court of the recipient
    - Revised Gavelkind succession to work better and be smarter about titles that characters already hold
    - Prevented Gavelkind exploit where you could grant your oldest child and heir extra titles before succession
    - Fixed a bug where you were allowed to send off imprisoned children to be educated in other courts
    - No longer able to grant honorary titles to vassals of vassals that are currently in revolt
    - Made the events where people claim they would make a better councillor rarer
    - Fixed a potential problem with Patricians moving to another court for no reason
    - Primogeniture: Fixed a bug where living mothers could inherit ahead of younger sons
    - Increased the minimum religious authority required to ask for invasions and excommunication
    - Vassal religious heads can now grant the invasion CB
    - Fixed an issue where you would vassalize the pope in wars over Rome if he had minor holdings there
    - Fixed a bug where the laws would not always get updated along with the government type
    - Increased the chance of getting the inbred traits
    - Fixed a problem with laws not being validated on religion change
    - Most randomly generated men now start out lowborn
    - Tweaked dynasty name generation for newly landed Lowborn characters
    - Improved choice of exile for married characters
    - Shared revolter occupation war score now works when the liege is the attacker too
    - Corrected the region around the Aral Sea
    - Added a duchy of Samarkand
    - Fixed a bug with the surrender effect of Holy Wars
    - Posthumously born children of Doges no longer get a claim on the Republic
    - Fixed a bug where the presence of live Zoroastrians in the game would mess up various Mongol events
    - Fixed a glitch where newly activated titles could be labelled Theocracies
    - Can no longer offer vassalization to someone you have granted independence
    - Moved the duchies of Tabriz and Azerbaijan de jure into the kingdom of Persia
    - Added an event where powerful vassals can choose independence after a successful Decadence invasion
    - Added an Empire of Italia
    - Added de jure Empire of Tartaria
    - Added de jure Wendish Empire
    - Added de jure empire of Carpathia
    - Added de jure empires of Mali and Abyssinia
    - Gave the Pechenegs a kingdom tier title
    - The kingdom of Italy is now a de jure part of the HRE in 1066
    - Outsiders can now ask to join "other" claimant wars
    - Added a Muslim Caliphal subjugation CB, much like the pagan one
    - Simplified and improved the Tribal Invasion CB
    - Tribal titles can no longer de jure assimilate duchies and kingdoms
    - Tribal titles are now destroyed if held by someone with normal titles of the same or higher tier
    - Added a number of tribal tags, mostly intended for the 867 start
    - The event "Comet Sighted" can now actually fire
    - Fixed an issue where counties and minor baronies could given a null holder
    - Fixed some issues with the outcome of claimants getting king+ tier titles
    - Fixed an issue with the outcome of usurpation and grant title event effects for the primary title of a holder with multiple highest tier titles
    - Fixed an issue with newly activated titles getting the wrong government type
    - Non-pagan Temple type characters no longer inherit claims
    - Added new ambition: "Become King of X". Cannot be cancelled.
    - No longer allowed to land eunuchs with feudal holdings
    - Fixed a bug preventing a complete victory against a landless enemy with only fleets
    - Blocked the whole event chain leading up to bastard children for muslims
    - Added vassal Opinions of a liege who lets a guardian of the right or wrong culture educate their heir
    - Fixed a rather bad error in combat with the defensive religious bonus
    - When the primary title is taken from a Caliph, the Caliphate should now go with it if the taker can hold it
    - Fixed some bugs with the creation triggers for the Sunni and Shi'a Caliphates and the Latin Empire
    - Higher tier bishops are no longer generated with dynasties either
    - Now allowed to pick a lowborn character to play in the lobby, if he will get a dynasty as soon as the game starts
    - Added Bolghar and Khazar cultures
    - Fixed a bug with culture-less holders being created for baronies that had had a scripted holder before being taken out of circulation
    - Gave the Volga Finnic tribes some new duchies
    - Added two now cultures: Mordvin and Samoyed
    - Revised province cultures in the Finnic areas
    - Added an Avar culture
    - Independence faction leaders are no longer imprisoned on white peace
    - Added creation condition to the kingdom of Hungary
    - Reshuffled some de jure provinces around Lithuania and created the duchy of Grodno
    - Fixed a bug with regnal numbers and moving back in history past the first holder of a title
    - No longer allowed to grant independence to de jure vassals of your own religion
    - Inactive titles no longer get holders automatically until explicity activated
    - The Holy Orders are now properly deactivated with no rulers until they appear
    - The Mongols are now properly deactivated with no rulers until they appear
    - The Aztecs are now properly deactivated with no rulers until they appear
    - Open Elective realms now only get Lowborn rulers and courtiers
    - The arriving Mongol Khans are now Batu and Hulegu
    - Fixed a bug with dead Caliphs no longer being styled "Caliph"
    - Fixed a slight bug in the claimant faction ultimatum decision
    - Split the Swedish county of Sm?land and adjusted the history files
    - Added the county of Bar (split from Verdun), with history courtesy of Voy
    - Fixed some issues with the trigger 'revolt_risk' and made sure it's used correctly everywhere
    - Added Slavic Pagan religion
    - Added some more straits to R?gen and the Western Isles
    - Made Venice a single county de jure kingdom
    - Cut the strait to Venezia
    - Adjusted the Nubian region de jure
    - Adjusted culture and religion history in Cilicia
    - Moved c_viviers (Vivarais) from d_toulouse to d_dauphine
    - Slightly adjusted the border around Uppland, V?stmanland and G?strikland
    - De jure change: Sarpa to Azov and Kasogs to Alania
    - De jure change: Portucale to Portugal
    - De jure change: Hedmark to Ostlandet
    - De jure change: Foix to Toulouse
    - De jure change: Nice to Provence
    - De jure change: The kingdom of Wallachia no longer part of the ERE
    - De jure change: Armenia Minor to Anatolia and renamed "Cilicia"
    - De jure change: New duchy of Jazira
    - De jure change: Al Bichri to Syria
    - De jure change: Cut the Duchy of Oxford. Gave its counties to Essex/Bedford and Hwicce/Gloucester.
    - De jure change: Qwivir to Hamadan
    - De jure change: Dailam to Tabaristan
    - De jure change: Bjarmia to Perm
    - De jure change: Tyumen to Cumania
    - De jure change: Aktobe to Cumania
    - Increased the Permian province sizes for aesthetic reasons
    - The Pomeranians are now Slavic Pagans
    - 1066: Fixed a bug with the county of Pavia
    - Changed name of Maghreb culture to Berber
    - The names of Interesting Muslims should now be displayed correctly
    - Dead sons should no longer participate in Family Feuds
    - Added title history for the Byzantine Empire going back all the way to Augustus
    - Added Saladin as an Interesting Character in "The Third Crusade" bookmark
    - Added Khagans Batu and Hulegu as Interesting Characters in "Rise of the Hansa" bookmark
    - Added Wikipedia links to numerous characters
    - Adjusted position of Reykjavik on the map
    - Fixes to the Von Sayn dynasty
    - Added unique council titles for Greek rulers
    - Baldwin V of Jerusalem now has the correct dynasty
    - Province owners will no longer burn down Trade Posts belonging to a vassal's vassal
    - Added missing Sayyid trait to Ummayad characters
    - Alexander Nevsky now has some scripted traits
    - Ezzelino III da Romano now has some scripted traits
    - Friends and Rivals events should now be a bit more common
    - Added Margraves of Susa
    - Various changes and fixes to several Welsh characters
    - Corrections and additions to House Maelienydd
    - House Ua Flaithbertaig / Ua Bri?in Se?la dynasty filled out
    - Additions to House of Mathrafal Powys
    - Fixes to the Trpimirovic dynasty
    - Character 455520 is no longer female
    - Gaston the Crusader no longer gets his nickname on birth
    - Additions to the de Holland dynasty
    - Fixed issues with later Ylving monarchs
    - Various fixes and additions related to Ida von Cham
    - Bahri Sultan of Egypt's children now have the correct culture
    - Ramiro Garcés now has Basque culture
    - Added additional holders for the Bishopric of Roskilde
    - Fixes to the de Rethel dynasty
    - Added Tewdwr dynasty, precursors to the House of Tudor
    - Fixes to the marriages of Frederick Barbarossa
    - Added the bastards of Henry Beauclerc
    - Added missing wife and sons of Herluin de Conteville
    - Graphical updates to many coats of arms
    - Changed traits of Caliph al-Mustansir
    - Fixed the names of some English characters
    - Added King John's missing children
    - Fixes and additions to the af Muns? dynasty
    - Additions and changes to the de la Pole dynasties
    - Various changes to Nizam al-Mulk
    - Gyda Eiriksdottir now has the correct father
    - Fixes and additions to the Yngling dynasty
    - Fixed and additions to the Capetian dynasty
    - Tiborg de Provence now has the correct father
    - Fixes and changes to Stephen of Blois' family
    - Added missing marriage to Welf Guelph
    - Changes to Boleslaw II the Bold and his close family
    - Ho?l of Nantes is no longer lowborn
    - Hugh 'the Red' de Sully now has his own dynasty
    - Burgonde de Bachaumont is now properly female
    - Fixed a bug with event 248 for unlanded characters

    AI:
    - Tweaked military AI to be a bit smarter
    - Fixed a bug where the AI would disband Holy Orders even if they were fighting religious enemies and could afford them
    - Will no longer attempt to use Holy Orders to siege enemy provinces of the same religion
    - Muslims will now make use of Holy Orders when fighting other Muslim faiths
    - A bit more focused on de jure grants
    - Will not create claimant factions for the parents of the current ruler
    - Fixed a bug with Patricians not educating their children
    - More careful about raising Crown Authority to the highest levels
    - Electors will now tend to vote for other dynasties if the reigning one is too powerful in the realm
    - Adjusted title revokation acceptance for baron tier characters
    - More nasty plots against overly powerful dynasties
    - Likelier to start and join claimant factions against overly powerful dynasties, if the claimant is of another dynasty
    - Fixed an issue with nominations for Catholic Bishoprics
    - Emperors will now sometimes destroy held kingdom titles
    - Will now often join claimant wars pushing their claim for some title
    - Tweaked marriage chances between pagans
    - Tweaked title creation/usurpation for tribes
    - Smarter about fabricating claims
    - Improved choice of "assimilation culture"
    - Tweaked guardian selection while desiring to assimilate into the local culture
    - Fixed some DoW targetting issues
    - Certain religions are now more passive, some more aggressive
    - Tweaked opinion effect on DoWs
    - Fixed an Elective voting indecision issue
    - Snappier about picking an ambition
    - Will be less stubborn about marrying for an alliance if it has no valid player successor
    - Fixed a bug where it could dismiss special event spawned troops
    - Will now prioritize recreating destroyed religious head titles
    - DoW prio to tribes so they will try to take their de jure kingdom
    - Will not offer to join holy wars to defend someone in another region (overseas), unless it neighbors them somewhere
    - Will do more actions towards its vassals even while at war
    - A bit better at handing out minor titles
    - Fixed a bug where non-patrician baron tier vassals would always say yes to all diplomacy
    - Will not pose claimant ultimatums while the claimant is fighting a war together with the liege
    - Will save some of its state so it can be more consistent after reload

    MODDING:
    - Added system for excluding use of inappropriate names for religious reasons
    - Added religion_modifiers, these are temporary modifiers to a religion's MA score
    - Added scripting commands add_consort = x and is_consort = yes/no/x
    - Added 'consort' event target
    - Added 'christian_opinion' to traits
    - Added 'christian_church_opinion' to traits
    - Added 'zoroastrian_opinion' to traits
    - Disabled the character history command 'give_job_title' (use an effect instead)
    - Added trigger 'dynasty_realm_power'
    - Added console command: init_laws [title]
    - Exported FERTILITY_BASE_MULT to defines
    - Exported many values to defines
    - Added 'spawn_fleet' effect that can match characters
    - Traits can now be marked as religious, which will clear them out if a character changes religion
    - Added dynasty flag 'used_for_random'
    - Fixed a bug with the 'controls_religion' event trigger
    - Added parameter 'disband_on_peace' to the event effect 'spawn_unit'
    - Event spawned sub units can now be marked as not inheritable (cannot_inherit = yes)
    - Added safeguards to prevent strange crashes when trying to add non-existent temporary modifiers
    - Added 'adjective' event effect
    - Tweaked the 'set_name' effect so that it can reset title names
    - Added trigger and effect 'any_consort'
    - Added effect 'random_consort'
    - Added title history commands 'name', 'adjective', 'reset_name' and 'reset_adjective'
    - Event effects can now be run in title history as well
    - Added 'insert_title_history' event command'
    - Added event effect 'cancel_job_action'
    - Added event effect 'remove_holding_modifier'
    - Added event effect 'refill_holding_levy'
    - Added Casus Belli type flags 'apply_short_occ_mod' and 'apply_short_occ_mod'. These control whether or not the "Recently Conquered" and "New Administration" holding modifiers are set on victory.
    - Added an 'aggression' field to religions (AI parameter)
    - The 'create_character' effect now correctly defaults to 'dynasty = random'
    - Added event effect 'make_primary_title'
    - Fixed some minor issues with the triggers 'higher_tier_than' and 'lower_tier_than'
    - Fixed a bug with the 'de_jure_vassal_or_below' trigger
    - Fixed an issue with the effect 'usurp_title_plus_barony_if_unlanded_and_vassals' vs holders with multiple kingdoms
    - Added 'can_cancel' flag to character ambitions
    - Added trigger 'attribute_diff'
    - Added trigger 'is_reformed_religion'
    - Fixed some issues with trigger 'is_parent_religion'
    - Fixed an issue with decision scripts and very low likelihoods
    - Can now specify 'used_for_dynasty_names' in landed titles
    - Added trigger 'holy_order'
    - Fixed a bug with "religion" change at a certain date in the character histories
    - Exported SHORT_REIGN_OPINION_MULT to defines
    - Added a 'short_reign_opinion_year_mult' field to religions that can override the define SHORT_REIGN_OPINION_MULT
    - Added trigger:
    num_culture_realm_provs = {
    num = X
    culture = [tag/target]
    }
    - Added trigger:
    num_religion_realm_provs = {
    num = X
    religion = [tag/target]
    }
    - Added "Killer" character text promotion
    - Added "GetSonDaughter" character text
    - Added Alert: ALERT_PLANNING_INVASION
    - Added Alert: ALERT_ENEMY_INVASION_PLANNED
    - Added trigger: preparing_invasion = [yes/no]
    - Added event target: invasion_target
    - History: Added proper working support for removing holdings
    - Individual dynasties can now be overridden by mods without replacing the whole file
    - Exported define PAGAN_HOME_SUPPLY_MOD
    - Added 'defensive_attrition' to religions
    - The creation trigger on landed titles now has the title itself in the FROM scope
    - Added trigger 'any_previous_holder'
    - Death and birth dates in character history files now only use the outer date. (Ignores the X in "birth = X")
    - Added trigger 'relative_power'
    - Added 'piety_cost' and 'prestige_cost' to casus bellis. This means they are visible to select even if you currently don't have enough Piety or Prestige.
    - Added 'match_min' and 'match_max' parameters to the 'spawn_unit' and 'spawn_fleet' effects
    - Added 'female_temple_holders' field to religions
    - Scripted in a 'allow_distant' parameter in CBs
    - Added on action 'on_siege_over_winner'
    - Added PREVPREVPREVPREV scope (does not work everywhere)
    - Added 'GetFatherMother' parameter to text



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