Crusader Kings II Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Crusader Kings II Update Released

    2013-06-12: v1.101 MEFB
    -----------------------

    MAJOR:
    - Added a "Retract Vassal" interaction
    - Disallowed destruction of non-titular titles under Gavelkind

    INTERFACE:
    - Added lots of portrait fixes from the "CK2 Portrait Fixes" mod by zebez
    - Adjusted the random CoA colors and color choices
    - Scripted a lot of CoAs for various dynasties
    - The CoAs of titles named after a dynasty now match the dynasty CoA
    - Bishops no longer wear pope hats, but the pope does
    - Livonia now has the correct pagan flag
    - Buildings requiring a coastal province now show up in the tech tooltip even if the capital is not coastal
    - Fixed some tooltips in the settlement view not showing building levels with the name
    - Nicknames are now shown for heads of religion
    - The 'Grant Independence' action is no longer even shown if the recipient is not your vassal
    - The 'Prepare Invasion' action is now shown but grayed out if you are at war with the recipient
    - Added missing Bektashi religion description
    - Endgame screen now shows correct score for characters
    - Added missing name of the Reformed Aztec Church title
    - Tweaked the religion colors to make them more distinct
    - Corrected some event text typos

    GAMEPLAY:
    - Norse Pagans can no longer employ the coastal conquest CB against other pagans (neighboring counties can still be taken though)
    - The Subjugation CB can now only be used once per lifetime instead of every 10 years. (Unless you have the 'Become King' ambition.)
    - Characters with the "Become King" ambition and access to the subjugation CB can no longer move their capital out of the de jure kingdom
    - Subjugated rulers of another religion now get a smaller opinion bonus vs the winner, lasting for a shorter time
    - Fixed a bug with many vassalizing casus bellis where the target's own counties would be seized when they should not be
    - Tengri Pagans are now limited to Agnatic succession
    - The Jomsvikings now reform if the Norse reformation takes place
    - Fixed an issue where the primary heir under Gavelkind would not inherit the capital county
    - West African pagans can now also raid
    - Lowered the spawn rate of TOG rebels by 20%
    - Added the "Ghanan Band" mercenary company
    - Slavic, Baltic and Finnish Pagans now get a bonus to their levy sizes, at the cost of their garrison bonus
    - Fixed a problem with the decadence invasion event
    - Fixed a bug with decadence revolts ending strangely on the attacking ruler's death
    - Court Chaplain job events no longer restricted to men for pagans
    - Made the Chancellor job to improve relations more effective
    - Mercenary ships will no longer spawn in major rivers
    - The Viking trait can now only be gained by adults
    - Heirs returning from the Varangian Guard to take the throne of their dead father can no longer get the same event twice
    - Piast the Wheelwright and his son are now of the Piast dynasty
    - Pagan festivals can now only be held in summer as intended
    - City Shipyards now produce slightly more galleys than their Castle and Temple counterparts
    - Fixed a bug where banishing landed vassals would not take all their titles
    - Under Gavelkind, your oldest son will no longer ask for titles
    - Added additional names and dynasties for Roman characters created in the Ruler Designer
    - Added an earlier king of Ireland to make Irish liberation revolts possible
    - 867: Strengthened the coastal Baltic, Slavic and Finnish tribes with better Holdings
    - 867: Slightly strengthened the initial forces of Ivar and Halfdan
    - 867: The Karling kingdoms are now on Agnatic succession
    - 867: Moved Uglich from the Meryas to the Vyatichi
    - 867: Byzantium is now properly on Primogeniture, not Gavelkind
    - 867: The Duchy of Meath now exists, called "Tara" by the Irish
    - 867: Made some important vassals to the King of Italy Italian culture to prolong the survival of the culture and ensure more internal troubles
    - 867: Adjusted the initial political and dynastic setup among the Baltic tribes to make them more resilient
    - The vassal opinion for free investiture law now correctly only applies for Catholics
    - Build cost and time is now affected by your capital tech, not the average tech in your realm
    - Ignoring pagan defensive attrition is now controlled by your capital tech, not by the average tech in your realm
    - Own fort level no longer affects ability to navigate major rivers
    - Tweaked the AI bonuses on Hard and Very Hard difficulty settings
    - Successful non-claimant adventurers are now known as "the Conqueror"
    - Fixed a bug with weird dynasty names for the commanders of Liberation rebels
    - Castrating or blinding a prisoner now removes the righteous imprisonment cause when they are released
    - The ambition to gain a council position now only increases a skill the first time it is successful
    - The generic Pagan religion now has a description and holy sites
    - Added the Hellenic religion
    - The events when certain cities are sacked now properly trigger for the Mongol Empire
    - The event when you raise a runestone as a zealous Reformed Norse character no longer treats you as a Christian
    - Captured Rebel leaders now have a "Broken Spirit" modifier, making them pretty useless
    - Fixed a bug where Gavelkind could produce republics
    - Fixed a general bug with multiple kingdom inheritance that could produce republics
    - The decision to create the Kingdom of Leon now makes it a de jure part of the Empire of Hispania
    - Trade posts are no longer counted towards the Prepared Invasion realm size limits
    - Fixed a bug with being able to semi-grant invalid duchies and kingdoms to your heir under Gavelkind
    - Heathen priests can now inherit titles
    - Mayors and heathen priests will now marry if they are heirs to other titles
    - Lack of Piety rumor event now only triggers for Christian lieges as intended
    - Trade post garrisons now give less retinue cap increase
    - Moved the counties of Loon and Julich from de jure Cologne to Luxemburg
    - Technology points are now gained by own demesne when containing buildings that give technology points
    - Baltic cultures can now also form the Wendish Empire
    - Finnic cultures can now also form the Russian Empire
    - Finnic cultures can now also form the Scandinavian Empire
    - North Germanic cultures can now also form the Empire of Britannia
    - 867: Greater Poland is no longer a republic after a resign
    - Norse Patricians are now correctly on Seniority succession

    AI:
    - Will not convert to Norman culture if in a huge Norse empire
    - Higher prio on building temple towns
    - Adjusted propensity to backstab brothers of the faith who are primary parties in holy wars
    - Behaviour is now affected subtly by the difficulty settings
    - Tweaked max field army sizes a bit
    - Will not agree to concubinage for title claimants

    MODDING:
    - Exported BASE_REVOLT_CHANCE_MOD and TOG_REVOLT_CHANCE_MOD to defines
    - Added a 'can_appear' field to dynasties to prevent for example the Seljuks from appearing before their event



    More...
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