Counter-Strike: Global Offensive Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Counter-Strike: Global Offensive Update Released

    Release Notes for 11/15/2013

    [GAMEPLAY]
    - Reduced fade to black time to 0.3s to better hide enemy movement when playing with "mp_forcecamera 2".
    - Buy Time now lasts the entire Warmup period.
    - Fixed the Defuse Kit making a pickup sound that everyone could hear when walking over it.
    - In official competitive mode players now accumulate end of round money even if they are disconnected at the moment when end of round money is awarded to their teammates.
    - In official competitive mode players who disconnect from the game server while alive are treated as having committed suicide and don't receive end of round money for that round.

    [MAPS]

    - Mirage improvements based on pro feedback
    -- Raised skybox ceiling around T spawn
    -- Rebuilt red building in T spawn to give more room for grenade throws
    -- Fixed a bug where Ts could see into Bombsite A without exposing themselves
    -- Added collision on tall box near CT stairs to prevent players getting onto it
    -- Fixed a bug where a player could get onto boxes near ladder room alone
    -- Added wider cover in mid, T side
    -- Made CT sniper window in mid taller
    -- Removed gaps where players could see through scaffolding in Bombsite A
    -- Fixed various spots where you could see through crates in Bombsite A
    -- Made it possible to shoot through a crate in Bombsite A
    -- Smoothed out movement inside Palace
    -- Added wider windows in Bombsite B apartment
    -- Fixed a bug where a player could stand on the wall outside B apartment
    -- Removed dark door underneath Bombsite B apartment
    -- Added pretty flowers

    - Nuke
    -- Fixed invisible I-beam collision in hut/lobby

    - Inferno
    -- Made railings on balcony near Bombsite A and CT spawn easier to see through

    [UI]
    - Fixed the overhead Freeze Time icons not updating frequently enough to catch certain equipment changes.
    - Fixed the Freeze/Invuln Time color correction being wrong if the Invuln Time was shorter than the Freeze Time length.
    - Fixed Achievement icons not appearing when it displayed Achievements earned in the previous round.
    - Fixed map selection button becoming inactive when Workshop maps are being updated.
    - Added Inventory error message when Steam cannot access your items.
    - Added item image to Delete Item confirmation.
    - Contracts
    -- Fixed not auto-scrolling away from a blank item list.
    -- Fixed being able to submit without signing.
    -- Fixed signatures being offset from the mouse cursor.

    [SPECTATING]
    - Reduced duration of red player damage effect.
    - In GOTV the kill camera now orients so both the killer and victim are visible.
    - Fixed spectator navtext no longer wrapping.

    [DEMOS]
    - Work in progress improvements to demoui & demoplayer:
    -- Menus, Overview Map, Graphs, etc. now work when the demo is paused.
    -- Improved seeking with less particle effect, sound, and HUD spew.
    -- Demo Timescale slider now goes up to 10x.
    -- Added buttons to directly set demo timescale to 1/4x, 1/2x, 1x, 2x, 4x speeds.
    -- Fixed Stats Graph round columns not resetting correctly when rewinding a demo.
    -- Removed demoui2.
    - Fixed color of weapon names not matching the actual rarity of the weapon.

    [COMMUNITY]
    - Added server convar sv_matchend_drops_enabled for suppressing item drops at the end of tournament matches, play time is still accumulated by players and items will be awarded at the next opportunity.
    - Using the game_round_end to force a specific winner now consistently increments the round number (you must still use the game_score entity to set the appropriate team score).
    - Fixed a case where CT coaches would get locked into 3rd person.

    [MISC]
    - Cached inventory icons are regenerated if Texture/Shader Detail is increased using the Options menu.

    [LINUX DEDICATED SERVERS]
    - Updated the version of libstdc++.so.6 for Linux dedicated servers to require Glibc 2.11.
    - Linux dedicated servers now upload core dumps out-of-process and more reliably.

    More...
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    |W0rd|SexualTurtletara420ת/ύ: Hey there daddy..

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