Dungeon Defenders Updated

Collapse
This topic is closed.
X
X
 
  • Time
  • Show
Clear All
new posts
  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13630

    #1

    Dungeon Defenders Updated

    7.11 Update Notes

    * All: Added 4 New Heroes for play: the Adept, the Countess, the Initiate, and the Ranger
    * PvE: Added "Warping Core Challenge Pack", and added "The Great Turkey Hunt!" TrendyNet Event & four new corresponding Hero costumes

    * All: Increased maximum number of profile Heroes to 16.
    * All: Magic Staffs Knockback Max Damage Multiplier changes to 1.8 (the same as Magic Bolt Projectiles) rather than 1.5
    * All: Upgraded weapons have improved resale value
    * All: Added Auto-Refire (hold mouse button) For Squire and Monk attacks (both Monk attacks), and Apprentice staffs (hold RMB+LMB to keep auto-refiring, hold just the LMB if you want to Charge).
    * All: Hero Info UI stat point application can now be combined with the following modifier buttons: RMB removes a point, Shift with LMB/RMB adds/removes 5 points, and Ctrl with LMB/RMB adds/removes all points to a stat.
    * All: Gamepad users can now set an online game name when they Host
    * All: Changed Lobby Searches to be Worldwide (still ordered by distance of course). Sorry about that guys, no more region-locking!
    * All: Fixed one more case of an erroneous VAC failure.
    * All: Added Linear Upgrade Multiplier for Defense Upgrades -- this will linearly buff the Health and Damage of an Upgraded Defense according the following table (percents are each from the base value): 1st Upgrade +20%, 2nd Upgrade +40%, 3rd Upgrade +60%, 4th Upgrade +80%, 5th Upgrade +100%
    * All: Chicken Damage buffed by 33%
    * All: At the Hero Info UI, added on-screen mouse-keyboard combinations for faster level-up point applications and removal, particularly useful when respecing
    * All: Fixed issue with Gamepad Left Trigger not correctly activating the "Invest All" button on the Equipment Info UI

    * PvE: Super-Loot scaling added to all INSANE Challenges
    * PvE: Shop gets restocked every 5 waves of Survival/Pure-Strat/Mix that you play, with the latest and greatest stuff.
    * PvE: Super-Loot re-added to Pure Strat & Shop, at their own scaling rates
    * PvE: Ogre Poison Ball no longer damages Eternia Crystals
    * PvE: Moved loot tables to scale several waves earlier (better loot earlier on)
    * PvE: Adding Super-Loot back into PS and Shops, ramp values forthcoming...
    * PvE: Limited enemy projectile flight-distances to 3000 units, to avoid long-flight stray arrows and projectiles causing game loss
    * PvE: Buffed Mix Mode Loot Ramp about 20%
    * PvE: Active (non-retired) Heroes boost boost the Damage output of towers they specifically summoned by 33% (indicated via a Hero Face Icon on the tower's floating HUD)
    * PvE: Buffed Monk's "Defense Boost" ability Heal-Amount Ramp by 15%
    * PvE: Removed the Dark Elf Warriors' 3-second Spawn Immunity
    * PvE: Skeletons will no longer target or damage Eternia Crystals
    * PvE: Any Hero XP earned is now also automatically applied as Investment in your equipped Pet, though at a 50% conversion rate

    * PvP: Changed existing CTF Map to "Hold the Flag", added new CTF map that is 2-flag base-oriented traditional Capture the Flag gameplay.

    More...
    ------------------------------------------------

    |W0rd|SexualTurtletara420ת/ύ: Hey there daddy..

    ------------------------------------------------
    \\\ ///
    ( @ @ )
    .....o00o.(_).o00o.....


    ------------------------------------------
Working...