Sword of the Stars II: Lords of Winter Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13630

    #1

    Sword of the Stars II: Lords of Winter Update Released

    r18092b
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    Critical fixes:
    - Fixed a crash in multiplayer that could be caused by players creating new provinces.
    - Many changes have been made to the combat AI including the introduction of a hierarchical task system. Combat AI can now set up patrol positions, scouts and will engage in new maneuvering behaviors to mix things up.
    - Fixed bugs in the combat AI that were preventing it from attacking colonies and ignoring other nearby objectives.
    - Game transfer to players joining multiplayer games is no longer excessively throttled. This will make joining multiplayer games much faster in most cases.
    - Fixed an issue where the strategic AI was not correctly allocating fleets to missions.
    - Fixed an issue where placing a station to construct would immediately subtracts a large sum of savings, most notable with the Hiver Naval Station.
    - Patched a very rare crash that could occur when creating a new game.


    Other fixes:
    - Fixed some station collision geometry issues.
    - Fixed some incorrectly identified nodes on station art.
    - Fixed materials on Hiver IOBM's.
    - Fixed bug where change to end turn button delay would not occur until a new turn.
    - Specters no longer pursue drones and other fast battle riders.
    - Fixed a UI bug where launching battle riders would not work for all selected units.
    - Added missing Auxilliary Fission and Fusion engine section modules.
    - Rewrote star map selection code to fix various selection bugs and inconsistencies.
    - Fixed tech unlocking in Encycolopedia.
    - Fixed errors with right click menu and stopped menu from focusing.
    - Removed unintentional sensor range cap on fleet movement.
    - Relocation missions will now only be available at systems in which you have a colony.
    - Reduced savings cost of Human Polytechnic Institute from 10-million to 1-million.
    - Fixed a tech tree issue where Fusion Cannons might not be available when they should.
    - Fixed incorrect tech requirement for Heavy Fusion Cannon.
    - Fixed bug where planet list was not showing up for surveyed system.
    - Fixed an issue where MIRV warheads would slow down dramatically just before contacting the target.
    - Fixed an issue where the specters could intermittently stop moving during combat.
    - Fixed a visual issue where the energry meter in combat was reporting the wrong value.


    Other changes:
    - Added new star map: Small Disc.
    - Added fleet summary dialog, which can be accessed in the button row at the top of the star map.


    Key known issues:
    - The ship in the weapons test arena has been known to stop firing after combat engagements in networked play.
    - The fleet summary button on the star map is appearing with the same icon as the fleet manager button.



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