Real Warfare 2: Northern Crusades Updated

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13630

    #1

    Real Warfare 2: Northern Crusades Updated

    Real Warfare 2: Northern Crusades Update 2.2.4 Released

    Major
    -Several quest errors fixed, mostly in "Intercepting Foragers" and "Reaching the Rally Point".
    -Lords in "Reaching the Rally Point" move normally after your conversation with Landmeister.
    -Battle statistics window fixed (sometimes it showed wrong enemy army information).
    -Game crash after saving on strategic map fixed.
    -Possible game crash after saving on tactic map fixed.
    -Rare game camera crash on tactic map fixed.

    Improvements
    -Huge performance increase on certain PC configurations: GTX video cards + Microsoft® Windows® 7 operating system (other cards may benefit from this as well)
    -Pathfinding on strategic map is improved, armies will find a way around towns and other obstacles quicker.
    -Tactical battle lighting presets were corrected to reduce blur and glare.
    -Improved tactical map generation
    -High hills are not used when generating northern valleys
    -Probability of autumn maps generation increased from 15 to 25%.

    Game process and minor changes
    -Costs of replenishing losses are reduced for sergeants (-25%) and knights (-16%).
    -Bandits aggression is reduced if the player's army is weak.
    -Enemy will demand a smaller ransom if the player's army is significantly weaker. Ransom is not increased until player reaches level 6.
    -"Destroying the Foragers' Camp" quest improved slightly. Enemy army now heads to Matowy only after you receive a message.
    -A dialog screen in "Destroying the Foragers' Camp" can not be closed incorrectly.
    -A victory screen after plundering a village can not be closed incorrectly.
    -Changes in texts.
    -You can't close a start screen incorrectly to avoid battle, and penalty for retreat.
    -Before you start the siege, town\castle lord may engage you in the field.
    -AI armies replenishing fixed. Winner restores most part of the army.
    -Robbers' bands are restored.
    -Garrisons of captured towns\castles\settlements are restored.
    -Extortion is changed. If you consider opponent is too strong, and close battle window, you'll have to offer ransom.
    -Estimate strength of enemy forces in tooltips changed.
    -Upgrading costs were changed, upgrade to sergeants and knights now costs more, mounted archers cost much more.
    -Icons of settlements added to economy and diplomacy map overlays.
    -Army consumes food after a battle.
    -Army does not consume food while stationary.
    -Prussian lords now can hire more sergeants (since they don't have access to knights).
    -Reserves will no longer disappear in assault battles.
    -Numerous cosmetic fixes and improvements in the campaign.
    -Faction relations changes are now shown in log.
    -Retreat penalty added. Retreating army will suffer losses.
    -Real price of hiring professional and elite units now matches description.
    -Now auto-resolving a plunder engagement will give you trophies.
    -Enemy army losses are now taken into account for determining earned experience and trophies after a battle.
    -New diplomatic conversation option added to freeplay - "Personal insult".
    -Amount of food left is now shown on the main screen (next to commander's level, money and battle experience).
    -Commander skill window now appears automatically after gaining a level.


    More...
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