Total War: Shogun 2 Updated

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13630

    #1

    Total War: Shogun 2 Updated

    Rise of the Samurai
    - Fixed forum issue enabling players to exceed the maximum veteran slot limit
    - Fixed bug where Chosokabe Daikyu Samurai could be recruited
    - Fixed bug where Realism mode wasn’t being saved
    - Fixed bug where players had to add an extra unit to ready up after a classic MP battle
    - Fixed bug where replay battle type didn’t update correctly when switching between types
    - Fixed issue with Invite Friends and Weather tickboxes
    - Fixed bug where duplicate experienced and veteran units displayed incorrect cost
    - State Academy entry in Encylopaedia now displays correctly
    - Fixed bug where remaining funds did not update when player switches sides in a siege battle
    - Fixed crash bug when starting a 1v3 on a 2v2 map
    - Fixed bug where grouped units could not be given orders after rallying from a rout
    - Fixed issue where players with a full unit roster could still click ‘add to army’
    - Fixed bug where the cutscene after the Nagashino historical battle caused a lockup
    - Fixed bug where clearing then loading an army containing Hero units prevented Hero units from appearing as selectable units on the unit selection group

    Retainers
    - Infantry officer: retainer’s effect is +2 instead of +1
    - Yari master: Reduce spear defence from 3 to 2
    - Unabalanced spears: reduced effect from -3 to -2 (the counter to yari master)
    - Stricken unholy forge: tweaked to affect all monk units
    - World weary: morale penalty removed
    - European gun smith: Tweaked to affect reload
    - Way of the Ikko-Ikki: +10% now affects monks and ashigaru, with +2 melee defence rather than +3
    - Rennyo’s teachings: Morale boost now +1 rather than +2 and +3 melee defence rather than +4

    Unit categories
    - Spear and naginata units are now distinct so that spear retainers do not benefit naginata units. This affects a number of overpowered army/retainer combinations to reduce their effectiveness.

    Units
    - Samurai Archers reduced in cost by 50 koku
    - Great Guard cap raised to 2
    - Matchlocks reduced in cost as they are now less effective with previous friendly fire fixes
    - Naginata Warrior Monk Cavalry capped to 3 max to reduce potency

    More...
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