X3: Albion Prelude Updated

Collapse
This topic is closed.
X
X
 
  • Time
  • Show
Clear All
new posts
  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13630

    #1

    X3: Albion Prelude Updated

    X3: Albion Prelude Update Released

    This update, to version 1.1, brings several improvements and bug-fixes, including the fix for mission-related slowdown in games that have been running for some time.

    New Features and Improvements:

    - Added various performance optimisations
    - Made several balancing changes to improve gameplay
    - Reduced excessively loud weapon/explosion sounds
    - Improved missile friendly fire behaviour
    - Push effect of "push" lasers now uses falloff
    - Player missiles now immune to bullet damage for 2 seconds after launch
    - Reduced missile spam from missile boats
    - Improved missile barrage command for M8 ships
    - Out-of-sector combat fine-tuned for better simulation
    - Game now uses a wider range of combat music tracks
    - Valhalla's jumpdrive will no longer jump to gates (because it's too big!)
    - M8 ships now considered more powerful than M6 ships for mission balancing
    - Reduced excessive Stock Exchanges profitability
    - Graphs show zero lines for X and Y axis if values above and below zero are present
    - Improved behaviour of Home and End keys in menus
    - Wider range of quotes used when starting a plot game
    - Added localised Loading screen messages
    - Improved target rectangle scaling at high screen resolutions
    - Steam achievements can now be obtained while in offline mode

    Fixes:

    - Fixed slowdown over time caused by missions (existing savegames should speed up too)
    - Fixed crash when jumping in-sector while player ship turrets are firing
    - Fixed freeze caused by RRF script priority conflict
    - Fixed claiming of abandoned ships
    - Fixed Terran Complex Construction Kit
    - Fixed handling of war objects that are boarded
    - Fixed OWP firing at targets that have been captured
    - Fixed turrets "losing" weapons when going out of sector
    - Fixed default shield on Lasertower
    - Fixed missing docking slots on Kyoto
    - Fixed Pike so that it can now carry shields it can fit
    - Fixed price of Griffon Sentinel
    - Fixed Traveller achievement
    - Fixed several Stock Exchange bugs and exploits
    - Fixed sector blacklists for Mk3 traders
    - Fixed OOS mining not working
    - Fixed various minor issues with marines, fleets and RRF
    - Fixed custom menu selection for certain menu items
    - Fixed incorrect mod path
    - Fixed global parameter for number of missiles in a swarm
    - Fixed interface animation speed when running SETA

    More...
    ------------------------------------------------

    |W0rd|SexualTurtletara420ת/ύ: Hey there daddy..

    ------------------------------------------------
    \\\ ///
    ( @ @ )
    .....o00o.(_).o00o.....


    ------------------------------------------
Working...