Mount & Blade: Warband - Napoleonic Wars Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13630

    #1

    Mount & Blade: Warband - Napoleonic Wars Update Released

    Changelog 1.003:

    Bug Fixes
    - Fixed that destructible scene props didn't refill their health after a round is over client side
    - Fixed the huge lag spike at end of a siege or battle round
    - Map placed artillery pieces limbered by a player no longer disappear the next round
    - Remade the collision mesh for the barrels
    - Non-dedicated servers now show up on the server list
    - Fixed an issue that caused occasional lag spikes in siege mode
    - Made player selection for admin tools work on non-dedicated servers
    - Fixed teleport scripts not working sometimes
    - Fixed a crash when opening the pioneer build window when using French localisation
    - Fixed that doors in siege mode had much too low health at map start
    - Fixed a bug that allowed doors to be destroyed multiple times
    - Destroyed doors can no longer be opened or closed
    - Fixed an issue that caused no hit sounds or particles to be generated from the first cannonball hit against certain house walls
    - Fixed that when changing checkboxes in the admin panel the screen would not fully update
    - When spawning with cannons is enabled but spawn with rockets is disabled you are now able to choose your cannon type
    - Fixed that in siege your defender lives didn't drop client side when you died
    - Fixed a bug where riflemen/cavalry class limits wouldn't let people join a regiment if 100% of the team's skirmishers/cavalry was in that regiment
    - Prussian Hussars are no longer better than the hussars of other factions in Commander Battle

    Performance
    - Cannons and rockets that are player spawned are automatically removed after they are not used for 4 minutes in respawn modes, to limit the amount of cannons and rockets in the map for performance reasons
    - Improved performance on server to client network data for explosions
    - Improved performance on cannon aiming scripts
    - Now (hopefully) really fixed performance issues with bonuses

    Game Balance
    - Default rocket limit is now 5% of the team instead of 10%
    - Cuirassiers now have additional body armour and same health as everyone else
    - Increased sword skill slightly for all sword cavalry
    - Decreased the weight of all flags to make flag bearers move faster

    Features
    - Added a new dedicated server command: max_num_bots #set the max number of total bots the server is allowed to spawn (50-500) to allow less powerful servers to run commander battles without problems. Also changeable in the Admin Panel.
    - Added two new siege maps: Fort Lyon and Fort Boyd
    - Added Intern-admin chat that is only visible to admins. Colour is pink.

    General Changes
    - Added the missing backpack bottle to the Russian Foot Guard
    - Admin tools such as Slay, Freeze and Beacon now only show alive players
    - Replaced the Japanese "Rising sun" flag with the regular Japanese flag
    - Re-organised the Admin Panel to have the less used things at the end
    - Redone the French translation to be more French
    - Updated various maps to fix some issues


    More...
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