Legends of Pegasus Update released

Collapse
This topic is closed.
X
X
 
  • Time
  • Show
Clear All
new posts
  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13630

    #1

    Legends of Pegasus Update released

    Version 1.0.0.4115
    AI
    - The complete planet management of the AI was renewed. AI should now build up effective planets and manage them correctly.
    - Some methods for building more and better ships were included (the main AI update for ships and battles will be part of another patch)

    Campaign

    - Human EP 1: fixed a script bug, not counting already build laboratories
    - Human EP 2: added more resources to the asteroid fields
    - Human EP 2: adjusted Xor fleet spawns (longer delay and no cruisers)
    - Xor EP 1: Incoming Xor waves occure less often
    - Xor EP 1: fixed a bug that caused voice output not playing for 2nd cutscene
    - Increased average resources in asteroid fields
    - Enemy ships should now appear with more layout variety

    Shipeditor
    - Fixed a possible crash when overwriting a ship layout
    - layouts of space stations and weapon platforms are now displayed in the layout browser under the structures tap
    - Fixed a bug that could crash the game related to the shipeditor scene, when switching scenes after battles
    - Small and medium space stations and weapon platforms can be build even though higher versions are explored
    - Fixed a possible crash when deleting layouts that are not currently open
    - Xor wapon names and descriptions corrected

    Planet Management
    - Fixed a bug that caused a false calculation of planet production points and state grant ( led to grayed out buildings although you had enough resources to build)
    - Updated tooltips for planet buildings
    o Added info about the planets max population increase when the building is being build on the planet.
    o Added an info if the building gets a bonus from a special slot on the planet.
    - Added additional tooltips to the planet management sliders, giving the player more informations what the sliders are showing
    - Fixed “texture not found” errors with advanced colony modules from the Expansion techtree
    - Colonies and Invasion modules in orbit are now grayed out if you are not able to use them on the planet
    - Miningstations are now properly named

    General
    - Added French language
    - Fixed problems with keyboard layouts (keyboard layouts are now based on the default language of your OS, not on the selected game language)
    - Updated the Steam install script (should fix many problems regarding to the VC++ Redist 2010)
    - Fixed a crash when destroying orbital buildings in a battle
    - Xeno Camps do not replace each other anymore, so that you can build the level you need
    - Xeno Camp upkeep removed
    - Xeno Camp build costs adjusted
    - Minor bugfixes

    More...
    ------------------------------------------------

    |W0rd|SexualTurtletara420ת/ύ: Hey there daddy..

    ------------------------------------------------
    \\\ ///
    ( @ @ )
    .....o00o.(_).o00o.....


    ------------------------------------------
Working...