Counter-Strike: Global Offensive Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13630

    #1

    Counter-Strike: Global Offensive Update Released

    Release Notes for 3/21/2013

    - Added new Hostage Rescue map cs_militia
    - Update Hostage Rescue Mode rules
    - Hostage positions are randomly assigned at the beginning of the match. The hostages will start at these positions for the entire match.
    - Hostages are now carried by CTs instead of following behind.
    - Hold +use for 4 seconds to pick up a hostage. (Equipping a rescue kit will decrease the time required to 1 second.)
    - CTs win a round when the first hostage is rescued.
    - Reduced round timer. Round time is extended when the first hostage has been picked up.
    - Rebalanced money rewards to accommodate new rules.
    - Hostages now indicate whether they are above or below you on the radar.
    - cs_office, cs_assault, and cs_italy have updated to use random hostage spawn points.
    - Added convars to modify new hostage rules
    -- mp_hostages_max - Sets the maximum number of hostages to spawn.
    -- mp_hostages_rescuetime - Setting 0 removes the time extension when CTs pick up the first hostage.
    -- mp_hostages_spawn_farthest - Setting 1 forces hostage spawn points to choose be the farthest possible combinations.
    -- mp_hostages_spawn_force_positions - Setting a comma separate list (ex: 0,2 ) forces specific hostage spawn point combinations.
    -- mp_hostages_spawn_same_every_round - Setting 0 randomizes the hostage spawn points every round.
    -- mp_hostages_takedamage - Setting 0 allows hostages to be hurt.
    - Added hostage entity properties for new hostage rules
    -- HostageSpawnRandomFactor - Allows to increase probability of hostage random spawning rules to use that spawn point.
    -- HostageSpawnExclusionGroupN - Hostages sharing same spawn exclusion group will never spawn together.
    - The action of defusing a bomb will now terminate when you turn your view too far from facing the bomb.
    - Players always play a quiet client-side jump sound that can only be heard by the jumper.
    - Players play the regular jump (step) sound when moving greater than walk speed that can be heard by both the jumper and all clients in earshot.
    - The timer that performs the random map selection visuals now properly gets killed when the scoreboard hides.
    - Fixed convar mp_weapons_allow_map_place not properly eliminating map-placed weapons. NOTE: FY servers will need to set this convar to 1.
    - Added an option to func_dustmotes entity volumes that lets them choose to not be affected by wind.
    - Fixed in-game clipping for triple-monitor rendering configurations.
    - Added overtime indicator to GOTV spectators miniscoreboard.
    - Radar should now correctly follow spectated player when spectating via GOTV.
    - Adjusted score and MVP rewards for gameplay events related to planting, defending and defusing the bomb, and for reaching, protecting and extracting hostages.
    - Steam overlay game details will now correctly show players score.
    - Fixed special characters of player name not correctly displaying in some UI elements.
    - Fixed a bug where friends were banned from joining parties where one of the members failed to recently accept a competitive match.

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