Eador: Masters of The Broken World - Update

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13630

    #1

    Eador: Masters of The Broken World - Update

    ? Added German localization.
    ? Improved font texture for German and Polish versions of the game.
    ? Different icons for achievements (in-game only for now, will be available for Steam soon).
    ? Added additional check of the files integrity for the autoupdate system.
    ? Removed scrollbar from dialog windows. They are now scaled depending on the amount of text.
    ? Extended header in the statistics screen on the strategic map.
    ? Added ‘Lowest’ graphics preset in the settings.
    ? Added extended tooltips for spells on the city screen.

    Fixed:

    ? Province’s resource not appearing based on the event results.
    ? AI heroes not getting experience from visiting arena.
    ? Inactive ‘Start battle’ button when entering arena’s tribune.
    ? Hero’s karma change when he’s watching fights from arena’s tribune.
    ? Dialog window covering units hire window on some events.
    ? Dialog window appearing above the window for choosing a guard during an event where player’s province with more than one guard is attacked.
    ? A bug causing hero’s negative mobility.
    ? Possible game crash during loading caused by ATI video cards.
    ? Possible game crash when saving profile.
    ? Game crash caused by switching from ‘Minimum’ to ‘Maximum’ graphics preset.
    ? Empty necromancy window appearance when the battle is finished.
    ? Generation of impassable tactical map.
    ? AI bug that prevented it from hiring the best guard available.
    ? AI bug that prevented it from hiring any guards at all.
    ? AI’s algorithm for battle result prediction.
    ? Simultaneous shooting of AI’s archers on the fastest battle speed.
    ? Resources becoming available after clearing any sight in a province instead of a certain one.
    ? Letters cutting in the strategic map’s statistics screen.
    ? Quests could be considered as complete when clearing sights in a non-quest province.
    ? Player’s heroes inability to leave a neutral province because of AI’s heroes (AI considered these provinces as passable).
    ? Incorrect display of change in gem / gold revenue caused by events.
    ? A bug that caused AI’s dead heroes to level up thus not letting it to resurrect them.

    More...
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