Team Fortress 2 Update Released

Collapse
This is a sticky topic.
X
X
 
  • Time
  • Show
Clear All
new posts
  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13641

    #1

    Team Fortress 2 Update Released

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
    • Fixed crash related to KeyValues
    • Added 'No Bullets' style for the Paka Parka
    • Fixed Widowmaker not giving metal when Spy is disguised as their own team (GitHub fix from Grampa Swood)
    • Fixed on-hit attributes not triggering when Spy is disguised as their own team (GitHub fix from Grampa Swood)
    • Fixed game mode prefix check failing when loading maps from the Workshop (GitHub fix from LizardOfOz)
    • Added null pointer checks for recent casual doors fix (GitHub fix from Bitl)
    • Fixed a bug where Gas Passer gas can cover players with gas in spawn rooms (GitHub fix from Bitl)
    • Fixed typo in logical expression (GitHub fix from Ian Brun)
    • Fixed Vaccinator charge sounds playing multiple times per tick (GitHub fix from treacherousfiend)
    • Fixed event text leak in CTFHudPasstimeBallStatus (GitHub fix from Dmitry Tsarevich)
    • Fixed Minigun barrel movement being updated multiple times per tick (GitHub fix from Marioiscool246)
    • Fixed CHealthAccountPanel not using NegativeColor for negative values (GitHub fix from Bradasparky)
    • Improved the random class selection algorithm to reduce the chance of failure (GitHub fix from Bradasparky)
    • Fixed KeyValues memory leak in birds (GitHub fix from CosminPerRam)
    • Fixed Team Spirit Footprints BLU team coloring (GitHub fix from Herobrine0412)
    • Fixed animation playback in the class selection menu (GitHub fix from Hunter Kvalevog)
    • Updated Mann Co. Catalog controls to mimic Workshop dialog (GitHub fix from Liam Stone)
    • Updated the Globetrotter to fix the second style using the wrong BLU team skin
    • Updated/Added some tournament medals
    • Updated the Seamann's Stubble
      • Fixed the normal map for better shading
      • Updated the backpack icon
    • Updated arena_afterlife
      • Fixed a rare regression bug that could cause players in Hell to count as alive
    • Updated koth_dusker
      • Fixed being able to build in RED spawn
      • Fixed a perch spot outside of BLU spawn
      • Added a visual delimitation for the capture zone
    • Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods
      • Fixed an exploit that allowed Zombie Spies to disguise as Survivors
    • Updated ctf_doublecross_event
      • Took significant steps towards improving FPS on the map, especially around the bridge
      • Reduced particle and prop usage around the map
      • Removed the ability to roll the minify spell and replaced it with the teleport spell with one charge (Thanks Lizard of Oz)
      • Added extensions to the window frames looking through each opposing team's base and made the raised shacks slightly more symmetrical to block Sniper sightline
      • Removed the two spell books from just outside of the doors of each base
      • Increased the respawn time of the rare spell book slightly
      • Added Gargoyle spawns
      • Fixed a number of minor visual issues and clipping bugs (Thanks Lilly, The Rat Man, Dr. Maxi, and everyone else who reported these!)


    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
    • Fixed crash related to KeyValues
    • Added 'No Bullets' style for the Paka Parka
    • Fixed Widowmaker not giving metal when Spy is disguised as their own team (GitHub fix from Grampa Swood)
    • Fixed on-hit attributes not triggering when Spy is disguised as their own team (GitHub fix from Grampa Swood)
    • Fixed game mode prefix check failing when loading maps from the Workshop (GitHub fix from LizardOfOz)
    • Added null pointer checks for recent casual doors fix (GitHub fix from Bitl)
    • Fixed a bug where Gas Passer gas can cover players with gas in spawn rooms (GitHub fix from Bitl)
    • Fixed typo in logical expression (GitHub fix from Ian Brun)
    • Fixed Vaccinator charge sounds playing multiple times per tick (GitHub fix from treacherousfiend)
    • Fixed event text leak in CTFHudPasstimeBallStatus (GitHub fix from Dmitry Tsarevich)
    • Fixed Minigun barrel movement being updated multiple times per tick (GitHub fix from Marioiscool246)
    • Fixed CHealthAccountPanel not using NegativeColor for negative values (GitHub fix from Bradasparky)
    • Improved the random class selection algorithm to reduce the chance of failure (GitHub fix from Bradasparky)
    • Fixed KeyValues memory leak in birds (GitHub fix from CosminPerRam)
    • Fixed Team Spirit Footprints BLU team coloring (GitHub fix from Herobrine0412)
    • Fixed animation playback in the class selection menu (GitHub fix from Hunter Kvalevog)
    • Updated Mann Co. Catalog controls to mimic Workshop dialog (GitHub fix from Liam Stone)
    • Updated the Globetrotter to fix the second style using the wrong BLU team skin
    • Updated/Added some tournament medals
    • Updated the Seamann's Stubble
      • Fixed the normal map for better shading
      • Updated the backpack icon
    • Updated arena_afterlife
      • Fixed a rare regression bug that could cause players in Hell to count as alive
    • Updated koth_dusker
      • Fixed being able to build in RED spawn
      • Fixed a perch spot outside of BLU spawn
      • Added a visual delimitation for the capture zone
    • Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods
      • Fixed an exploit that allowed Zombie Spies to disguise as Survivors
    • Updated ctf_doublecross_event
      • Took significant steps towards improving FPS on the map, especially around the bridge
      • Reduced particle and prop usage around the map
      • Removed the ability to roll the minify spell and replaced it with the teleport spell with one charge (Thanks Lizard of Oz)
      • Added extensions to the window frames looking through each opposing team's base and made the raised shacks slightly more symmetrical to block Sniper sightline
      • Removed the two spell books from just outside of the doors of each base
      • Increased the respawn time of the rare spell book slightly
      • Added Gargoyle spawns
      • Fixed a number of minor visual issues and clipping bugs (Thanks Lilly, The Rat Man, Dr. Maxi, and everyone else who reported these!)


    More...
    ------------------------------------------------

    |W0rd|SexualTurtletara420ת/ύ: Hey there daddy..

    ------------------------------------------------
    \\\ ///
    ( @ @ )
    .....o00o.(_).o00o.....


    ------------------------------------------
Working...