Team Fortress 2 Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Team Fortress 2 Update Released

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Added an extra HIDEHUD flag for vscript maps (HIDEHUD_TARGET_ID)
    • Fixed using the extendfreeze client command to continue spectating enemy players after being killed
    • Fixed Arena mode player count HUD layout problem (community fix from Funicular)
    • Updated zi_atoll to sync the particles file with other the Zombie Infection maps
    • Updated zi_woods
      • Added props to aid scouts in getting up to the roof on the boathouse
      • Added trigger_push entities to the tops of trees
      • Implemented an optimisation pass

    • Updated koth_sawmill_event
      • Added spells to the Underworld Forest to encourage players to travel there
      • Added trigger_hurts to prevent spawn camping in the Underworld Forest
      • Added the Skeleton King to randomly spawn after cap
      • Added an additional Skeleton Consort for him as well
      • Reduced the amount of particles in the Underworld Harvest
      • Removed a custom texture since it wasn't needed
      • Minor clipping changes
      • Added an ammo pack to the cave
      • Removed a few pumpkin bombs since they hurt player movement too much
      • Added a loss-coverage program for Red team
      • Cleaned up some waste



    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Added an extra HIDEHUD flag for vscript maps (HIDEHUD_TARGET_ID)
    • Fixed using the extendfreeze client command to continue spectating enemy players after being killed
    • Fixed Arena mode player count HUD layout problem (community fix from Funicular)
    • Updated zi_atoll to sync the particles file with other the Zombie Infection maps
    • Updated zi_woods
      • Added props to aid scouts in getting up to the roof on the boathouse
      • Added trigger_push entities to the tops of trees
      • Implemented an optimisation pass

    • Updated koth_sawmill_event
      • Added spells to the Underworld Forest to encourage players to travel there
      • Added trigger_hurts to prevent spawn camping in the Underworld Forest
      • Added the Skeleton King to randomly spawn after cap
      • Added an additional Skeleton Consort for him as well
      • Reduced the amount of particles in the Underworld Harvest
      • Removed a custom texture since it wasn't needed
      • Minor clipping changes
      • Added an ammo pack to the cave
      • Removed a few pumpkin bombs since they hurt player movement too much
      • Added a loss-coverage program for Red team
      • Cleaned up some waste



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