An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
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					- Added an extra HIDEHUD flag for vscript maps (HIDEHUD_TARGET_ID)
 - Fixed using the extendfreeze client command to continue spectating enemy players after being killed
 - Fixed Arena mode player count HUD layout problem (community fix from Funicular)
 - Updated zi_atoll to sync the particles file with other the Zombie Infection maps
 - Updated zi_woods
- Added props to aid scouts in getting up to the roof on the boathouse
 - Added trigger_push entities to the tops of trees
 - Implemented an optimisation pass
 
 - Updated koth_sawmill_event
- Added spells to the Underworld Forest to encourage players to travel there
 - Added trigger_hurts to prevent spawn camping in the Underworld Forest
 - Added the Skeleton King to randomly spawn after cap
 - Added an additional Skeleton Consort for him as well
 - Reduced the amount of particles in the Underworld Harvest
 - Removed a custom texture since it wasn't needed
 - Minor clipping changes
 - Added an ammo pack to the cave
 - Removed a few pumpkin bombs since they hurt player movement too much
 - Added a loss-coverage program for Red team
 - Cleaned up some waste
 
 
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added an extra HIDEHUD flag for vscript maps (HIDEHUD_TARGET_ID)
 - Fixed using the extendfreeze client command to continue spectating enemy players after being killed
 - Fixed Arena mode player count HUD layout problem (community fix from Funicular)
 - Updated zi_atoll to sync the particles file with other the Zombie Infection maps
 - Updated zi_woods
- Added props to aid scouts in getting up to the roof on the boathouse
 - Added trigger_push entities to the tops of trees
 - Implemented an optimisation pass
 
 - Updated koth_sawmill_event
- Added spells to the Underworld Forest to encourage players to travel there
 - Added trigger_hurts to prevent spawn camping in the Underworld Forest
 - Added the Skeleton King to randomly spawn after cap
 - Added an additional Skeleton Consort for him as well
 - Reduced the amount of particles in the Underworld Harvest
 - Removed a custom texture since it wasn't needed
 - Minor clipping changes
 - Added an ammo pack to the cave
 - Removed a few pumpkin bombs since they hurt player movement too much
 - Added a loss-coverage program for Red team
 - Cleaned up some waste
 
 
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