Vanilla Zombie Mod Server? (FUCKING IMPORTANT)

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  • RandomHero
    Inactive
    Immigrant
    • Jul 2007
    • 105

    #16
    After reading the posts here, I feel that we should just keep ZM how it is.

    However, i would like one thing looked into....
    Seeing as we are now full nearly 24/7...
    Maybe we could get some more player slots?
    thoughts?
    [img]http://i15.photobucket.com/albums/a361/weamdebest000/randomherosig-1.png[/img]

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    • Natalya
      Queen of the Internet
      Kung Fu Master
      • Oct 2006
      • 1879

      #17
      Player Slot history:

      - We had 40
      - Bandwidth costs led Sios to drop ZM to 30 in January
      - A week or 2 ago he upped it to 40 again
      - Some admins found it too insane so I asked Sios to drop it down again, so now it's 32

      Part of the problem was that some maps are fine with 30 but with 40 they lag real bad. Retribution is the most stark example, but it also happens on Atix Helicocksucker. WTFHax also gets a bad start-up lag when it's 40.
      [img]http://unix.org.au/~brett/gif/waldioaw1.gif[/img]
      [color=royalblue][b]Forum and Server Administrator[/b][/color]
      PasTieZ: I am scared now thanks nat
      natalyaaf: D:
      PasTieZ: sio is going to ass rape me

      NatalyaAF ウラヌス: i am the baninator :D
      word jackd ת/ύ: ha the baninator and the pwninator

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      • RandomHero
        Inactive
        Immigrant
        • Jul 2007
        • 105

        #18
        okay then. It'll stay exactly as it is.

        [img]http://i15.photobucket.com/albums/a361/weamdebest000/randomherosig-1.png[/img]

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