- Screen-space particles now render properly
 - Fixed a crash in sound playback while playing custom games
 - Fixed crash on some Spirit Bear abilities
 - Fixed crash with data-driven modifiers when script doesn't provide a valid name
 - Fixed Hammer crash when right clicking on an empty tile set slot
 - Changed a configuration file fatal error to a warning
 - Fixed a crash when updating inventory slots
 - Disabled currently unsupported save/restore commands
 - Fixed bug with the HeroMiniMapIconScale key of the dota_custom_game_events entity that caused the hero not to appear in the mini-map
 - SetMinimapHeroIconSize is now SetMinimapHeroIconScale for consistency
 - SetAnnouncerDisabled Lua call and DisableAnnouncer field on dota_custom_game_events to disable announcers.
 - Damage action can now have a CurrentHealthPercentBasedDamage or MaxHealthPercentBasedDamage key, which causes percent based damage.
 - Added SetFixedRespawnTime Lua call and FixedRespawnTime field on dota_custom_game_events to override hero respawn timer.
 - Added a console command lua_report_memory to report the memory usage of scripts.
 - HasInventory key now applies to more types of npc.SetThink will now use the function name as a default context name if the think context name isn't specified.
 
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