Team Fortress 2 Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13630

    #1

    Team Fortress 2 Update Released

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Added taunts to the items that can be uploaded to the Steam Workshop
    • Added new "Taunt" and "Halloween" tags to the Steam Workshop
      • Previous entries marked with the "Halloween 2013" tag will automatically be updated to use the new tag in the coming days

    • Added tournament medals for the ETF2L and RETF2 EE22
    • Client/server performance improvements
    • Improved client memory usage by updating weapon models to only be loaded on demand
    • Improved edict usage on servers to help eliminate "out of edicts" errors during round restarts
    • Fixed a server crash caused by using the "map" command in the console while the server is running
    • Fixed a client crash when switching between windowed-mode and fullscreen for Mac OS X and Linux clients
    • Re-enabled HTML MOTD support for Mac OS X and Linux clients
    • Extended the server's "status" command to display edict usage and player/bot counts
      • status output also includes basic class stats...not fully implemented yet

    • Fixed custom content not being shown while watching .dem files that were recorded on servers running with sv_pure
    • Fixed an exploit that involved players killing teammates via telefrag by switching to Spectator
    • Fixed bad LODs for The Angel of Death coat for the Medic
    • Fixed push triggers applying push values twice when lag compensation is being done
    • Fixed a Hammer crash related to changing entity types for an existing entity
    • Fixed Strange flamethrowers not getting kill credit for deflected projectiles
    • Fixed mini-crit and taunt-invite icons being orphaned in the world
    • Fixed the Festive Force-a-Nature using the wrong taunt animation
    • Fixed the difficulty value not displaying correctly in the Mann vs. Machine scoreboard
    • Fixed Mann vs. Machine bots floating in the air when they die from an explosion
    • Fixed the Pyro's clap sounds clipping the voice lines during the Party Trick taunt
    • Fixed the Short Circuit creating its firing effects when being deployed
    • Fixed Mini-Sentry collision hull and hitbox being scaled smaller than they should be
    • The Frying Pan can now accept Kills While Explosive Jumping strange parts
    • Updated the equip_region for the Mining Light and Lord Cockswain's Novelty Mutton Chops and Pipe
    • Updated the materials for the Apparition's Aspect and made it paintable
    • Updated the Eternaween vote so it cannot be initiated by clients without using the Eternaween
    • Updated the localization files
    • Updated pl_cactuscanyon
      • Completed permanent removal of previous stage 2 from the map
      • Removed the rollback hill in stage 2, and adjusted neighboring u-turn
      • Adjusted the right-hand spawn exit for Blu in stage 2
      • Reworked Sniper window above underpass in stage 2
      • Adjusted spawn times in stage 2
      • Added flatcars to the train in stage 2
      • Blu side path from cart spawn to underpass is now a drop-down in stage 2
      • Widened a doorway along the cart-path in stage 2

    • Updated rd_asteroid
      • Removed spawn advantage for attackers that die in the enemy base
      • Moved health and ammo above the front door stairs further into the base
      • Increased bot count. Summed total health and points in each section remains the same.
      • Power core pickups now give health and ammo to the collector
      • Removed small health kit above cave exit
      • Added medium ammo kit in the caves near the medium health kit



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