Left 4 Dead 2 - Update

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13630

    #1

    Left 4 Dead 2 - Update

    An update has been released for Left 4 Dead 2.

    Last Stand:
    - Fixed ammo pile in Junkyard not spawning on second round of Versus.
    - Fixed exploit where the trigger used to quiet the Director could be activated after the finale started.

    Survival:
    - Fixed an issue where Fallen Survivors could still drop medkits on Riverbank.
    - Fixed issue where several weapon spawners would absorb dropped weapons on Barge.

    Tank Run:
    - Fixed an issue in Scavenge finales that prevented the escape vehicle from working.
    - The Sacrifice finale will now spawn Tanks properly and the bridge will lower when the timer reaches 0.

    RocketDude:
    - Fixed players ending up with no viewmodel and no avatar by rejoining a game where any survivor already left the safe room.
    - Added support for custom playground maps ( a guide will provided by ReneTM ).
    - Fixed players not instantly dying when jumping into c14m1 safe room water area.
    - Fixed players not instantly dying when jumping into c14m2 finale water.
    - Lowered slow motion probability from 10% to 5% as requested by many players.
    - Fixed RocketDude decals sometimes not showing up.
    - Fixed new best times not saving.
    - Added Start and finish textures.

    Other:
    - Updated several Mutations to fix the issue where the weapons in Whitaker's Gun Store weren't being removed or converted.
    - Fixed tanks failing to spawn in versus on No Mercy 3 (at 90+% boss flow).
    - Fixed tanks spawning before the finale on No Mercy 5.
    - Fixed a few stuck Special Infected issues on survival maps.
    - Fixed setting the input mode to joystick/Steam Input.
    - Increased command limit before causing a disconnect.
    - Fixed some reported model crashes.

    More...
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