An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
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					- Implemented VScript
- VScript allows mappers to embed script code (Squirrel3) into maps. This system is already being used for L4D2 and CS:GO maps.
- Interface with entities and the world like regular Hammer logic
 - Simplify things that were previously incredibly complicated/tedious in Hammer logic
 - Interact with and control bots, bosses, player attributes, entities, and game state closely, allowing for enhanced, modified or entirely custom game modes
 - React to game events and change the outcome of certain things, such as damage calculations
 
 - More technical info about VScript for Team Fortress 2 is available on the Valve Developer Community
 
 - VScript allows mappers to embed script code (Squirrel3) into maps. This system is already being used for L4D2 and CS:GO maps.
 - Added the ability to change the skybox dynamically using the skybox_swapper entity or SetSkyboxTexture
 - Added support for custom MvM upgrade files packed into the map
 - Added point_worldtext, an entity that can show text dynamically, with support for multiple SDF (signed distance field) fonts, multiple colors and a rainbow mode
 - Exposed several movement related ConVars
 - Implemented support for func_monitor and cameras
 - Implemented logic_eventlistener for listening to game events from Hammer logic
 - Added the ability to pass parameters and delay to MvM populator actions
 - Improved compile time with VRADSpecial thanks to Jakub and everyone on the GitHub VScript Mega Issue for testing, providing feedback, and submitting requests
 
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