An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
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					- Fixed the Pyro's right hand c_model not drawing correctly
 - Fixed The Razorback not being displayed in the 3D HUD player model and the loadout preview (community fix from gidi30)
 - Fixed the Engineer's Destruction PDA using the wrong animation in the 3D HUD player model (community fix from gidi30)
 - Fixed naming conflicts between the plr_hacksaw and plr_hacksaw_event localization strings
 - Updated the Scruffed 'n Stitched cosmetic item to fix a paint problem with the second style
 - Updated the display name for the Trench Warefarer cosmetic item to Trench Warfarer
 - Updated the Strasbourg Scholar cosmetic item
- Fixed cross-cosmetic clipping
 - Fixed triangulation mismatch on pants and resulting rig issue
 - Fixed LOD bone collapse error
 - Fixed minor UV stretching on LODs
 
 - Updated pl_frontier_final
- Fixed Engineers being able to build in Red's final spawn room
 
 - Updated plr_hacksaw
- Fixed non-zero roll on spectator cameras
 - Fixed Erroneous clip brushes
 - Simplified and merged door frames across the map to have fewer obstructions
 - Removed some cover on each team's balconies that preventing being able to spam sentries
 - De-cluttered finale roof so that you can travel from balcony-to-balcony
 - Lowered rocks between middle and the finale
 - Adjusted prop fades
 
 - Updated ctf_turbine_winter
- Fixed issue with teleporters exploding when players used them in the vents
 - Added extra ammopacks in the intel hallways
 - Fixed cubemaps having odd reflections in the center area
 - Adjusted clipping in the center area
 - Added neutral Train Camera so you can enjoy the Slay Ride
 - Added small details
 
 - Updated pl_emerge
- Fixed some malformed geometry in Blu's first spawn
 - Fixed unintentional perch point just outside Blu's first spawn
 
 - Updated pl_camber
- Clipped sewer grate
 - Disabled rock collision
 - Increased Red respawn room
 - Improved clipping
 - Blocked off a sightline on the final point
 
 - Updated cp_brew
- Fixed missing collision on red arrow outside Red's first spawn
 - Fixed missing flatbed truck trailers outside of the diner
 
 - Updated koth_snowtower
- The control point is now more closed-off
 - Slightly extended the cover on the lower balconies on both sides
 - Moved the ammo from the control point to the higher platform of the central tower
 - Fixed z-fighting on the lower ramps on both sides
 - Changed from toolsblockbullets2 to toolsplayerclip for the tree's clipping near the crossing
 - Updated menu photos
 
 - Updated koth_krampus
- Fixed minor visual issues
 - Fixed Krampus' unique boss bar randomly getting replaced with the default one
 - Fixed people getting stuck or telefragged when taking the Krampus portal
 - Krampus' landing sound is now more audible
 - Krampus now correctly destroys all buildings in his way
 
 - Updated cp_carrier
- Adjusted fade distances of some areaportals
 - Adjusted Blu team's respawn times
 - Extended Blu team's respawn room
 - Fixed hud text overlapping
 - Fixed soundscapes not working correctly
 - Fixed objective text not displaying properly
 - Fixed the ability for the carrier to pick up restricted weapons
 - Fixed players not becoming the carrier while standing on the platform as it resets
 - Announcer's bomb voice lines no longer play after the bomb has been deployed
 - Half-Zatoichi kills now restore 25% of the carrier's health instead of 50%
 - Added 25% crit resistance to the carrier
 - Added overtime while there is a carrier
 - The carrier's health bar now displays their class icon
 - Decreased size of the frog
 
 
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed the Pyro's right hand c_model not drawing correctly
 - Fixed The Razorback not being displayed in the 3D HUD player model and the loadout preview (community fix from gidi30)
 - Fixed the Engineer's Destruction PDA using the wrong animation in the 3D HUD player model (community fix from gidi30)
 - Fixed naming conflicts between the plr_hacksaw and plr_hacksaw_event localization strings
 - Updated the Scruffed 'n Stitched cosmetic item to fix a paint problem with the second style
 - Updated the display name for the Trench Warefarer cosmetic item to Trench Warfarer
 - Updated the Strasbourg Scholar cosmetic item
- Fixed cross-cosmetic clipping
 - Fixed triangulation mismatch on pants and resulting rig issue
 - Fixed LOD bone collapse error
 - Fixed minor UV stretching on LODs
 
 - Updated pl_frontier_final
- Fixed Engineers being able to build in Red's final spawn room
 
 - Updated plr_hacksaw
- Fixed non-zero roll on spectator cameras
 - Fixed Erroneous clip brushes
 - Simplified and merged door frames across the map to have fewer obstructions
 - Removed some cover on each team's balconies that preventing being able to spam sentries
 - De-cluttered finale roof so that you can travel from balcony-to-balcony
 - Lowered rocks between middle and the finale
 - Adjusted prop fades
 
 - Updated ctf_turbine_winter
- Fixed issue with teleporters exploding when players used them in the vents
 - Added extra ammopacks in the intel hallways
 - Fixed cubemaps having odd reflections in the center area
 - Adjusted clipping in the center area
 - Added neutral Train Camera so you can enjoy the Slay Ride
 - Added small details
 
 - Updated pl_emerge
- Fixed some malformed geometry in Blu's first spawn
 - Fixed unintentional perch point just outside Blu's first spawn
 
 - Updated pl_camber
- Clipped sewer grate
 - Disabled rock collision
 - Increased Red respawn room
 - Improved clipping
 - Blocked off a sightline on the final point
 
 - Updated cp_brew
- Fixed missing collision on red arrow outside Red's first spawn
 - Fixed missing flatbed truck trailers outside of the diner
 
 - Updated koth_snowtower
- The control point is now more closed-off
 - Slightly extended the cover on the lower balconies on both sides
 - Moved the ammo from the control point to the higher platform of the central tower
 - Fixed z-fighting on the lower ramps on both sides
 - Changed from toolsblockbullets2 to toolsplayerclip for the tree's clipping near the crossing
 - Updated menu photos
 
 - Updated koth_krampus
- Fixed minor visual issues
 - Fixed Krampus' unique boss bar randomly getting replaced with the default one
 - Fixed people getting stuck or telefragged when taking the Krampus portal
 - Krampus' landing sound is now more audible
 - Krampus now correctly destroys all buildings in his way
 
 - Updated cp_carrier
- Adjusted fade distances of some areaportals
 - Adjusted Blu team's respawn times
 - Extended Blu team's respawn room
 - Fixed hud text overlapping
 - Fixed soundscapes not working correctly
 - Fixed objective text not displaying properly
 - Fixed the ability for the carrier to pick up restricted weapons
 - Fixed players not becoming the carrier while standing on the platform as it resets
 - Announcer's bomb voice lines no longer play after the bomb has been deployed
 - Half-Zatoichi kills now restore 25% of the carrier's health instead of 50%
 - Added 25% crit resistance to the carrier
 - Added overtime while there is a carrier
 - The carrier's health bar now displays their class icon
 - Decreased size of the frog
 
 
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