An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
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					- Added missing No Gloves style for the Consigliere's Coverup
 - Added missing Versus Saxton Hale kill icons
 - Added some tournament medals
 - Fixed Taunt: Curtain Call voice lines overlapping with other Spy voice lines
 - Fixed the Playful Aurora and Frisky Morning Unusual effects not moving correctly
 - Updated Aurora Skies Unusual effect to fix a timing issue
 - Updated the Necroprancer to fix an issue with the materials
 - Updated the Dusk Duster to fix an issue with the materials
 - Updated the Dapper Noel
- Remade normal map to be compatible with OpenGL
 - Re-baked Diffuse & updated backpack icon to reflect above changes
 - Removed misplaced ambient occlusion
 - Fixed problematic face flexes
 - Fixed an issue where Engineer's beard was protruding from his goggles
 - Fixed an issue with the jigglebones being disabled
 - Rigged Sniper's hat to be compatible with his melee taunt
 
 - Updated Scrooge McDoc
- Transparent lenses are rigged to the correct bone (prp_glasses instead of bip_head) so it should now work correctly with taunts that move the glasses
 - Improved scarf rigging and positioning to allow for better compatibility with shirt cosmetics
 - Updated the backpack icon
 
 - Updated koth_overcast_final
- Fixed an issue with the models/materials
 - Added back snow coverings (now using displacements) to some props that were missing them
 - Fixed misaligned textures in various places
 - Fixed weird lighting bug on a wall in blue spawn
 - Fixed 'Hotel' sign not displaying properly
 - Added back indicators under some health and ammo kits that were missing them
 
 - Updated cp_fortezza
- Removed sniper window leading into last
 - Fixed Engineer being able to build in some doors
 - Fixed some props being solid
 - Slight art pass update
 
 - Updated vsh_maul
- Players can no longer hide from Saxton in the dark
 - Fixed props inside other props
 - Fixed z-fighting brushes
 - Fixed missing particle effects for the water feature
 - Fixed orientation of water feature particles
 - Minor lighting changes around the cinema
 - Adjusted LOD change distances for Cinema sign
 - Updated VSH logic
 - Grounded levitating props
 - Aligned misaligned textures
 - Fixed mis-textured walls
 - Clipped upper metal beams
 - Fixed clip brushes sticking out from walls that could be walked on
 - Players will now be pushed off of the fire bell
 - Adjusted cinema sign shadow
 - Used spell check on Saxton's Package sign
 - Updated how music is activated and deactivated
 - Fixed clipping on the hanging big ornaments
 
 
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added missing No Gloves style for the Consigliere's Coverup
 - Added missing Versus Saxton Hale kill icons
 - Added some tournament medals
 - Fixed Taunt: Curtain Call voice lines overlapping with other Spy voice lines
 - Fixed the Playful Aurora and Frisky Morning Unusual effects not moving correctly
 - Updated Aurora Skies Unusual effect to fix a timing issue
 - Updated the Necroprancer to fix an issue with the materials
 - Updated the Dusk Duster to fix an issue with the materials
 - Updated the Dapper Noel
- Remade normal map to be compatible with OpenGL
 - Re-baked Diffuse & updated backpack icon to reflect above changes
 - Removed misplaced ambient occlusion
 - Fixed problematic face flexes
 - Fixed an issue where Engineer's beard was protruding from his goggles
 - Fixed an issue with the jigglebones being disabled
 - Rigged Sniper's hat to be compatible with his melee taunt
 
 - Updated Scrooge McDoc
- Transparent lenses are rigged to the correct bone (prp_glasses instead of bip_head) so it should now work correctly with taunts that move the glasses
 - Improved scarf rigging and positioning to allow for better compatibility with shirt cosmetics
 - Updated the backpack icon
 
 - Updated koth_overcast_final
- Fixed an issue with the models/materials
 - Added back snow coverings (now using displacements) to some props that were missing them
 - Fixed misaligned textures in various places
 - Fixed weird lighting bug on a wall in blue spawn
 - Fixed 'Hotel' sign not displaying properly
 - Added back indicators under some health and ammo kits that were missing them
 
 - Updated cp_fortezza
- Removed sniper window leading into last
 - Fixed Engineer being able to build in some doors
 - Fixed some props being solid
 - Slight art pass update
 
 - Updated vsh_maul
- Players can no longer hide from Saxton in the dark
 - Fixed props inside other props
 - Fixed z-fighting brushes
 - Fixed missing particle effects for the water feature
 - Fixed orientation of water feature particles
 - Minor lighting changes around the cinema
 - Adjusted LOD change distances for Cinema sign
 - Updated VSH logic
 - Grounded levitating props
 - Aligned misaligned textures
 - Fixed mis-textured walls
 - Clipped upper metal beams
 - Fixed clip brushes sticking out from walls that could be walked on
 - Players will now be pushed off of the fire bell
 - Adjusted cinema sign shadow
 - Used spell check on Saxton's Package sign
 - Updated how music is activated and deactivated
 - Fixed clipping on the hanging big ornaments
 
 
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