An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
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					- Added missing files for Taunt: The Travel Agent
 - Added No Hat styles for the Cozy Cover-Up
 - Added VScript support for HIDEHUD_MATCH_STATUS flag to hide the Match Status panel
 - Added a borderless window option to video settings
 - Added bicubic lightmaps (from Half-Life 2: 20th Anniversary Update)
 - Added radial fog (from Half-Life 2: 20th Anniversary Update)
 - Added support for Steam Networking
 - Made the default server name for listen servers include the player's name
 - Made the game launch in native resolution by default instead of 640x480
 - Client-side prediction fixes (these fix 'jank'/rollback in certain situations)
- Fixed a prediction bug where if the player was moved on the client, their input-based movement for that tick was not taken into account in non-player actions
 - Improved prediction for walking on props and other entities
 - Made certain client-side entities only trigger local prediction errors
- e.g. If the viewmodel experiences a prediction error, the player will not experience a prediction error
 
 - Fixed prediction of viewmodel sway
 - Fixed a prediction error regarding weapon idle animations
 
 - Fixed certain breakable props not gibbing correctly
 - Fixed an issue where certain variables like position would not be updated correctly to match the server in certain situations
 - Fixed the player's base velocity (eg. conveyors, moving items etc.) getting subtly out of sync from client/server
 - Fixed players being able to spam duel cancellation messages for a duel that doesn't exist
 - Fixed not being able to join community servers via Steam invites or game info
 - Fixed lighting position discrepancies for cosmetic items, weapons, and viewmodels (community fix from ficool2)
 - Fixed Equipped label overlapping attribute icons in the loadout menu (community fix from Lindon)
 - Fixed an issue with props and team colors when taunting with Australium weapons
 - Fixed the Voices from Below effect not working when taunting with the Highland Hound set equipped
 - Fixed player voice commands being abruptly ended when the player enters shallow water
 - Fixed incorrect number on the Geneva Contravention achievement icon
 - Fixed the Military Style for The Surgeon General to stay properly semi-visible at all angles
 - Fixed some classes missing the BLU team material for That '70s Chapeau
 - Fixed the Spanish-Latin America option being displayed as English in the Settings menu
 - Fixed the MOTD dialog not working for Spanish-Latin America
 - Updated attribute descriptions for The Scottish Resistance and the Stickybomb Jumper to use 'stickybomb' instead of 'pipebomb'
 - Updated equip_region settings for The Little Bear, The Heavy-Weight Champ, The Grand Duchess Tutu, and the Combat Slacks to fix unnecessary conflicts
 - Updated the Spooky Night and Ominous Night Unusual taunt effects to fix a visual bug (Thanks Kiffy!)
 - Updated koth_overcast_final to improve optimization
 - Updated ctf_applejack
- Added block bullets to some stores
 - Unblocked a window at mid, allowing Snipers to shot across the middle hut
 - Removed the missing texture in BLU spawn
 - Gave a chicken a friend, because friendship is magic
 
 - Updated cp_fortezza
- New radio model for spawn rooms
 - Changed sentry shack ammo pack on last to a medium
 - Adjusted health pickups throughout the map
 - Changed kill volume on cap A double doors to be more consistent with visuals
 - Improved bot support (Thanks Star Bright)
 - Detail pass
 
 - Updated pl_patagonia
- [Stage 1]
- Fixed some RED bots stuck forever trying to make an impossible jump on the stairs outside spawn
 - Fixed the cart not capping the first point on extremely rare occasions
 
 - [Stage 2]
- Improved optimization
 - Fixed a nodraw floor near the first BLU spawn train bridge waterfall
 - Fixed 3D skybox looking pitch black for players using mat_hdr_level 2
 
 - [Stage 3]
- Improved optimization
 - Fixed wrap assassin baubles colliding with a solid func_brush bounding box outside BLU spawn
 - Removed the platform above the open choke of the last point
 - Added an additional path to the window overlooking the open choke of the last point
 - Fixed RED bots getting stuck on a solid fence outside the RED spawn
 - Fixed 3D skybox looking pitch black for players using mat_hdr_level 2
 
 
 - [Stage 1]
 
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added missing files for Taunt: The Travel Agent
 - Added No Hat styles for the Cozy Cover-Up
 - Added VScript support for HIDEHUD_MATCH_STATUS flag to hide the Match Status panel
 - Added a borderless window option to video settings
 - Added bicubic lightmaps (from Half-Life 2: 20th Anniversary Update)
 - Added radial fog (from Half-Life 2: 20th Anniversary Update)
 - Added support for Steam Networking
 - Made the default server name for listen servers include the player's name
 - Made the game launch in native resolution by default instead of 640x480
 - Client-side prediction fixes (these fix 'jank'/rollback in certain situations)
- Fixed a prediction bug where if the player was moved on the client, their input-based movement for that tick was not taken into account in non-player actions
 - Improved prediction for walking on props and other entities
 - Made certain client-side entities only trigger local prediction errors
- e.g. If the viewmodel experiences a prediction error, the player will not experience a prediction error
 
 - Fixed prediction of viewmodel sway
 - Fixed a prediction error regarding weapon idle animations
 
 - Fixed certain breakable props not gibbing correctly
 - Fixed an issue where certain variables like position would not be updated correctly to match the server in certain situations
 - Fixed the player's base velocity (eg. conveyors, moving items etc.) getting subtly out of sync from client/server
 - Fixed players being able to spam duel cancellation messages for a duel that doesn't exist
 - Fixed not being able to join community servers via Steam invites or game info
 - Fixed lighting position discrepancies for cosmetic items, weapons, and viewmodels (community fix from ficool2)
 - Fixed Equipped label overlapping attribute icons in the loadout menu (community fix from Lindon)
 - Fixed an issue with props and team colors when taunting with Australium weapons
 - Fixed the Voices from Below effect not working when taunting with the Highland Hound set equipped
 - Fixed player voice commands being abruptly ended when the player enters shallow water
 - Fixed incorrect number on the Geneva Contravention achievement icon
 - Fixed the Military Style for The Surgeon General to stay properly semi-visible at all angles
 - Fixed some classes missing the BLU team material for That '70s Chapeau
 - Fixed the Spanish-Latin America option being displayed as English in the Settings menu
 - Fixed the MOTD dialog not working for Spanish-Latin America
 - Updated attribute descriptions for The Scottish Resistance and the Stickybomb Jumper to use 'stickybomb' instead of 'pipebomb'
 - Updated equip_region settings for The Little Bear, The Heavy-Weight Champ, The Grand Duchess Tutu, and the Combat Slacks to fix unnecessary conflicts
 - Updated the Spooky Night and Ominous Night Unusual taunt effects to fix a visual bug (Thanks Kiffy!)
 - Updated koth_overcast_final to improve optimization
 - Updated ctf_applejack
- Added block bullets to some stores
 - Unblocked a window at mid, allowing Snipers to shot across the middle hut
 - Removed the missing texture in BLU spawn
 - Gave a chicken a friend, because friendship is magic
 
 - Updated cp_fortezza
- New radio model for spawn rooms
 - Changed sentry shack ammo pack on last to a medium
 - Adjusted health pickups throughout the map
 - Changed kill volume on cap A double doors to be more consistent with visuals
 - Improved bot support (Thanks Star Bright)
 - Detail pass
 
 - Updated pl_patagonia
- [Stage 1]
- Fixed some RED bots stuck forever trying to make an impossible jump on the stairs outside spawn
 - Fixed the cart not capping the first point on extremely rare occasions
 
 - [Stage 2]
- Improved optimization
 - Fixed a nodraw floor near the first BLU spawn train bridge waterfall
 - Fixed 3D skybox looking pitch black for players using mat_hdr_level 2
 
 - [Stage 3]
- Improved optimization
 - Fixed wrap assassin baubles colliding with a solid func_brush bounding box outside BLU spawn
 - Removed the platform above the open choke of the last point
 - Added an additional path to the window overlooking the open choke of the last point
 - Fixed RED bots getting stuck on a solid fence outside the RED spawn
 - Fixed 3D skybox looking pitch black for players using mat_hdr_level 2
 
 
 - [Stage 1]
 
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