Railworks 3: Train Simulator 2012 Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13630

    #1

    Railworks 3: Train Simulator 2012 Update Released

    Updates to Railworks 3: Train Simulator 2012 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

    - FXAA replaces MLAA.
    - Fix for floating grills
    - Kuju RailSimulator Bridge Lofts fixed
    - Kuju RailSimulator Digital Clocks do not illuminate at night.
    - Use actual frame timing rather than time sliced frame timing for edit camera, so frame rate is consistent with camera motion.
    - Fix for showing incorrect FPS with shift + z
    - Less GPU stalling at high framerates by flushing the command buffer when 2 frames are queued for rendering.
    - Unstepped rather than unclamped for frame time updates on camera
    - Physics transformation interpolation for Player RV geometry and Physical cab camera
    - Brake pipe pressure gauge fully working in HUD
    - Increased protection against cracks
    - Fix for mixed double head steam running out of fuel
    - Fix for facing double head steam fighting
    - Particle optimisations
    - Multicore improvments
    - Superelevation works on 3D track
    - Casting lights are scaled back on lower settings
    - Tile File loading optimisations to smooth streaming
    - Emitter shaders are only loaded once
    - Smoothed dirty network building to stop stutters
    - FXAA doesnt up then down sample when SSAA enabled - less blurry
    - Platform character update optimisations
    - Incorrect water clipping fixed
    - Electric power on 3rd rail with no panto
    - Gantry tool offers height offset
    - HW instancing turned off in PS2.0
    - Changing the time of day in the scenario editor will not permanently turn off day/night type lights in the current tile.
    - Fix for crash in cScriptManager update
    - Scenery decals are incorrectly lit in TSX.
    - Seasonal lighting up times
    - Invisible decals
    - AA issues with precipitation fixed
    - Day/Night lights additional fix for randomly being in wrong state
    - Fix for point light / spot light / water changes not saving when only properties in the fly out are modified
    - Fix for hex colour parsing / display
    - TrainBumpSpecMask shader was ignoring specular mask fixing a loose end with Career Mode cheating
    - Smoothness improvements in scenery streaming

    More...
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