Sword of the Stars II: Lords of Winter Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13630

    #1

    Sword of the Stars II: Lords of Winter Update Released

    r19609b
    ------

    Critical Fixes:
    + Fixed a plague-related turn update crash.
    + Fixed a combat psionic effect-related crash.

    Other Fixes:
    + Diplomatic points are now being accumulated and applied.
    + Heavy planet missiles are now working.
    + System entry points and approach vectors are now working.
    + Ships now recover psionic power each turn based on the empire's psi potential.
    + Fixed neutral combat zones not returning to the system's owner.
    + Fixed an issue where options window revert button was not working correctly.
    + Fixed an issue with incorrect speech timeouts.
    + Zuul civilians are no longer considered in slave calculations.
    + Fixed an issue where fleet travel distance was not being reported correcly.
    + Zuul players are no longer queried for alternate mission route
    confirmations unless this is necessary.
    + Fixed localization issues with admiral traits.
    + Structure and armor bonuses now show correctly in the design screen.
    + Fixed known issues where reserve fleets could go missing.
    + Drones in the bottom wing of Hiver Dreadnoughts now launch.
    + Slave disks now connect with the correct ship sections.
    + Reduced speech spamming in the design screen.
    + Fixed floating modules on Human dreadnoughts.
    + Fixed a corner case preventing combat with hiver gates.
    + Colony support missions now stop correctly if the target colony is destroyed.
    + Fixed a couple odd issues where fleets were not correctly considered
    to be 'at' a system.
    + Combat AI now deploys battle riders more intelligently.
    + Fixed an issue where crewless ships were preventing players from
    entering accelerated time in combat.
    + Fixed the issue where requesting surrender of an empire could lock
    out camera control.
    + Fixed the issue of invalid save game names crashing the game.
    + Fixed an issue where crewless ships were preventing the end of combat.
    + Fixed the visual glitch with torpedo trails.
    + Fixed the issue where fleets in transit could be unselectable.
    + Fixed an issue where the strategic AI was creating duplicate ship designs.
    + Fixed an issue where surveying fleets were returning home if
    hostiles were encountered.
    + Fixed known issues with Land Grab and Leviathan victory conditions.
    + Victory conditions are now correctly reported when all other players
    are eliminated.
    + Fixed an issue where trade income was not being synchronized
    correctly in networked games.
    + Fixed an issue where client player status was not being updated
    correctly in networked games involving more than 2 clients.

    Other Changes:
    + Sound volume now updates in real time.
    + Mine fields and SDBs (System Defense Boats) can now be placed in the
    Battle Manager and activated in combat by clicking their icons in sensor view.
    + Mission screens not grey out systems that are not viable.
    + Sensor, support and trade views now grey out systems that are out of range.
    + Stations now appear along with fleets, and they can now be repaired
    through the standard repair dialog.
    + News events are now reported for lost or retired admirals.
    + The repair dialog can now be called up at any system.
    + The game now agressively seeks out and frees memory consumed by game
    assets where possible. This should help players who are running into performance issues due to memory consumption.
    + Updated star map node line and mini-ship visuals.
    + New encounters are available or have been re-introduced, including:
    The system killer, asteroid showers, spectres and swarmers. More are on the way.



    More...
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