Star Ruler Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13630

    #1

    Star Ruler Update Released

    Fixed:
    * Fix being able to trade research back and forth infinitely.
    * Fix colonizers with weapons never firing at anything.
    * Fix crash related to buildings being destroyed in OnGlobalDamage events.
    * Fix crash when planets marked for autocolonization get destroyed.
    * Batched ship construction orders would not repeat correctly.
    * Rally points on dry docks would not save.
    * Fix some inaccuracies in the german translation.
    * Fix engines never activating when boarding a disabled ship.
    * Fix importing blueprints with no automation orders resetting to default automation.
    * Fix crash related to loading transfer orders.
    * Fix player-controlled ships in the galaxy not being visible when joining an MP game in progress.
    * Rennovating the same structure multiple times will now only occur once. (Duplicates will be removed when they are started)
    * Many simple data types in scripts were calling destructors needlessly.
    * Many simple data types in scripts were also using reference counting needlessly.
    * Fixed a crash in treaties.
    * Possibly fixed mousing over objects that weren't near the cursor.
    * Fixed star surface animation on newer NVIDIA drivers.
    * The Automate Research setting was not being saved if there was no queued research.
    * AIs are smarter about trade-per-second agreements.
    * Fixed some abusable aspects of the trade-per-second agreements.
    Balanced:
    * Repair rates on nano armor are more sensible now.
    * Reverse inductors and Mind Sappers now use correct level scaling so they aren't uncounterable.
    Changed:
    * Planetary shields now block chemical bomb damage to population.
    * Updated AngelScript to the most recent version.
    * Shields now wobble less and are less opaque until attacked.
    * Improved error reporting for missing shader constants.
    Added:
    * Added AngelScript JIT compiler! Significantly improves the performance of many aspects of the game, leading to generally improved framerate.
    * Added two new race portraits courtesy of Hazzard!
    * The Particle Editor and Model Configurator now have customizable backgrounds (see Game Data/EditorBackgrounds.txt), and can return to the main menu and quit from the interface.



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