Sins of a Solar Empire: Rebellion Beta Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13630

    #1

    Sins of a Solar Empire: Rebellion Beta Update Released

    Stardock Entertainment and Ironclad Games are happy to announce the availability of Beta 2b (0.80) for Sins of a Solar Empire: Rebellion today. Now available via the Steam client for all pre-order customers, this update contains a number of bug fixes, performance optimizations and balance adjustments.
    Change Log:
    [ Graphics ]
    ? Added correct icon for Mine Control ability.
    ? Updated some UI textures.
    ? Removed name from texture on TEC Corsev battlecruiser.
    ? Increased zoom-in distances for all ships/structures.
    ? Moved out build emitter point on Advent Titan Factory to prevent mesh clipping.
    ? Fixed various mesh point errors on Advent Discord battleship.
    [ Gameplay ]
    ? Players are now limited to a total of four simultaneous superweapon structures. Based on feedback this amount may be increased, decreased or the weapon effects buffed, etc.
    ? Adjusted AI to allow AI players to make better use of their available Fleet Supply. This is one step in a multi-step process that will be continued in the next update.
    ? Autocast conditions added to most ultimate abilities; allowing the AI to use them.
    ? Replaced Advent refinery drone mesh/texture with trade drone mesh/texture.
    ? Updated game Victory/Loss strings.
    ? Fixed typo in Advent racial description.
    ? Reduced shield regeneration rate on all Envoy cruisers from 2.0 to 1.0.
    ? Artifact Planet players (Occupation Victory) will no longer be placed as random militia on maps.
    ? Replaced TEC Rebel corvettes at Pirate planet with Pirate Rogues.
    ? Fixed bug that allowed temporary or illusion ships to be cloned by abilities or research subjects.
    ? Updated Pirate Raid fleet compositions per level. Raids will now have a broader range of ship types and numbers. The max level raid is now particularly brutal, so you won't want to be the target of that!
    ? Pirate Mission costs adjusted for new raid levels (based on average summoned fleet supply). Pirate Missions are now substantially more expensive to account for the greater difficulty.
    ? Reduced Pirate research upgrade costs for all subjects.
    ? Reduced number of research upgrades per raid from 2 to 1.
    ? Increased rate of points gain for Diplomatic Victory and decreased the number of points required to win. This should greatly speed up Diplomatic victories and make them a more viable option.
    ? Increased roll rate of all Titans from 0.65 to 1.65.
    ? TEC Loyalists:
    o Inspire and Impair (Ankylon Titan ability) updated to include AlliedOrEnemy and NoOwner planet types.
    o AntiFighter Frigate balance adjustment: MaxHP reduced from 900 to 765; MaxShields reduced from 450 to 405; DamagePerBank reduced from 17.25 to 14.6625.
    o Loyalist Corvette balance adjustment:
    ? Cost increased from 100/10/5 to 190/20/10.
    ? Fleet Supply increased from 2 to 3.
    ? XP increased from 4 to 8.
    ? Laser damage per bank increased from 30 to 33.
    ? AutoCannon damage per bank increased from 15.5 to 20.
    ? Missile damage per bank decreased from 25.5 to 25.
    ? TEC Rebels:
    o AntiFighter Frigate balance adjustment: MaxHP reduced from 900 to 765; MaxShields reduced from 450 to 405; DamagePerBank reduced from 17.25 to 14.6625.
    o Rebel Corvette balance adjustment:
    ? Cost increased from 100/10/5 to 190/20/10.
    ? Fleet Supply increased from 2 to 3.
    ? XP increased from 4 to 8.
    ? Laser damage per bank increased from 30 to 33.
    ? AutoCannon damage per bank increased from 15.5 to 20.
    ? Missile damage per bank decreased from 25.5 to 25.
    o Pirate Mercenaries balance adjustments:
    ? Fleet Supply summoned range changed from 45-60 to 75-100.
    ? Weights now favor Pirate Cutthroat, Pirate Corsair, Pirate Rogue, Pirate Reaper, Pirate Pillager.
    ? Cost per use changed from 2500/150/500 to 6000 credits.
    ? Advent Loyalists:
    o Subjugating Assault (Coronata Titan ability): Increased Cooldown from 2 to 20 seconds; reduced Weapon Damage modifier penalty from 40%/35%/30%/25% to 25%/20%/15%/10%; Antimatter cost per shot reduced from 6/5/4/3 to 5/4/3/2; removed PointDefenseLaser from ability; autocast defaulted to off while we create a better aiUseTime.
    o Unity Mass (Coronata Titan ability) target constraint added to prevent it from being used against invulnerable targets.
    o Assimilated Populace buff increased from 1200 to 5000.
    o Fixed bug with Global Unity that caused players to gain culture at gravity wells they didn't own.
    o Adjusted autocast on Repossession ability (Coronata titan) to cast only during planetary bombardment (when no other threats are present).
    o AntiFighter Frigate balance adjustment: MaxHP reduced from 650 to 552.5; MaxShields reduced from 620 to 558; DamagePerBank reduced from 22.5 to 19.125.
    o Domina Subjugator Perseverance ability no longer needs to face its target.
    o Domina Subjugator Suppression ability no longer needs to face its target.
    o Loyalist Corvette balance adjustment:
    ? Cost increased from 100/10/5 to 175/15/15.
    ? Fleet Supply increased from 2 to 3.
    ? XP increased from 4 to 8.
    ? Laser damage per bank increased from 25 to 30.
    ? PDL damage per bank increased from 23 to 25.
    ? Advent Rebels:
    o AntiFighter Frigate balance adjustment: MaxHP reduced from 650 to 552.5; MaxShields reduced from 620 to 558; DamagePerBank reduced from 22.5 to 19.125.


    [ Sound ]
    ? Fixed incorrect sound effect for planet bomb muzzle on Advent Loyalist Titan.

    [ Misc. ]
    ? Optimized speed of quitting a game so there shouldn't be nearly as much of a delay on the Stats screen as before. If people still run into long delays, please zip up your autosave that repros this and send it to us atrebellionbeta@stardock.com.
    ? Optimized a variety of systems that are dependent on getting targets in range. This should resolve one of the biggest causes of slowdowns in large games.
    ? Optimized AverageCulturePercFromAllConnections, which was causing major slowdowns, especially in terms of targeting.
    ? Optimized pathfinding within the same orbit body for improved performance.
    ? Optimized threat detection system for performance.
    ? Optimized order system cleanup for performance.
    ? Fixed bug with Logitech G-series keyboard display that allowed players to see unexplored planet information.



    More...
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