Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13630

    #1

    Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

    Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


    Source Engine Changes (TF2, DoD:S, HL2M)
    • Added ConVars sv_rcon_maxpacketsize and sv_rcon_maxpacketbans to allow server admins to control the maximum RCON packet size and whether or not users get banned for exceeding that limit. The defaults reflect the existing behavior.
    • Fixed not being able to import custom spray images on MacsFixed Macs cancelling http map downloads that take longer than 30 seconds

    Team Fortress 2
    • Added Pyrovision!
    • Added new game mode Special Delivery and map Doomsday!
    • Friendly players glow when carrying the flag
    • Fixed rare cases where flag could fall out of the world
    • Fixed cases where the Payload HUD looked like the cart is still on a hill when it isn't
    • Fixed cases where some clients didn't receive broadcasts about long continuous particle effects being started or stopped
    • Updated the HTML renderer for displaying server MOTD
    • Votes created by a dedicated server no longer trigger a failed vote cooldown
    • Fixed map triggered annotation events not working on dedicated servers
    • Fixed the game crashing if tempents are created that use invalid materials
    • Using a Name Tag while in game notifies everyone of the name change
    • Fixed Strange Part: Projectiles Reflected not tracking grenade and sentry rocket deflections
    • Added new items
      • City on Fire item sets
      • Pyroland weapons and cosmetics
      • Community-contributed cosmetic items for all classes
      • Mysterious treasures have been incinerated, but are now craftable
      • Added crafting recipe for Pile of Ash
      • Scorched Keys are now available in the store for a limited time
      • New promo item
    • Weapon balancing changes
      • Gloves of Running Urgently
        • Removed self-damage over time penalty
        • Heavy takes mini-crits while active and for 3 seconds after switching away
        • Attack damage penalty reduced from -50% to -25%
      • Tomislav
        • Spin-up speed bonus reduced from +40% to +10%
      • Quick-Fix
        • Medic mirrors blast jump of their heal target
      • Crusader's Crossbow
        • Reload speed time reduced by +40%
      • Cozy Camper
        • Regenerates 1 heath per second
        • Reduced movement penalty from -90% to -80%
      • Sticky Jumper and Rocket Jumper
        • Added 'flying' sound to blast jumps
      • The Concheror
        • Changed rage building source from "damage done and damage received" to only "damage done"
        • Increased the rate at which Rage builds for this item by +25%
      • The Equalizer
        • Removed player move speed modification and added it to a new item named The Escape Plan
        • All owners of the Equalizer will be automatically granted The Escape Plan
      • Crit-a-Cola
        • Added +25% increased movement speed while active
        • Increased duration from 6 to 8 seconds
      • Atomic Bonk
        • Increased duration from 6 to 8 seconds
      • All Flamethrowers
        • Increased base damage by +10%.
      • Backburner
        • Removed +10% damage bonus attribute
        • Note: Because of base damage increase, damage remains unchanged
      • Degreaser
        • Added -10% damage penalty attribute
        • Note: Because of base damage increase, damage remains unchanged
      • Phlogistinator
        • Damage defense while taunting reduced from -90% to -75%
    • Item bug fixes
      • Fixed sentry sometimes spawning in shielded mode while the Wrangler was equipped, but not deployed
      • Improved visual and audio cues for when the Manmelter is ready to fire
      • Fixed Manmelter being able to earn crits via friendly Pyro self-damage
      • Fixed Scotch Bonnet's blue team skin not showing
      • Fixed Unarmed Combat's taunt not working
      • Unarmed Combat's color now matches the team using it
      • Fixed the Apparition's Aspect showing a burning texture in DX8


    More...
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