Guns of Icarus Online Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13630

    #1

    Guns of Icarus Online Update Released

    Update 1.1.5

    Features

    - Added support for most character sets in chat, including Cyrillic alphabet
    - Added AI name tags with class indicator
    - Announce part destructions and kills from the Tar Barrel skill (as with ramming, destructions are credited to the player on the helm)
    - Spectators: new UI providing detailed information on ships and crew.
    - Spectators: always show crewmembers on a ship you’re orbiting

    Balance

    - Rebalanced rebuild game so that engines are slightly easier to repair than before.

    Fixes and Optimization

    - Fixed excessive lens distortion on high-zoom scoped weapons (e.g. Mercury)
    - Fixed gun rotation bug that led to shots not going where expected when the gun was rotated partially in both axes
    - Enabled new packet CRC functionality; this should fix router-specific disconnection errors (WRT54G and others)

    - Made a number of server fixes to improve performance and reduce/eliminate slow-time:
    -- Eliminated the (completely pointless) physics cost for spectators
    -- Improved physics performance in general
    -- AI crewmembers raycast for line-of-sight less frequently
    -- Improved networking performance; in particular, the amount of load per-user-per-object has been reduced.

    - Fixed a number of bugs related to asset loading
    - Fixed a bug where map name would not update after a vote
    - Fixed a number of Explicit AFK bugs, particularly related to respawn

    - Made several changes to graphics options (will be reset to default values):
    -- Excessive/redundant entries in graphics options removed
    -- Fixed a bug with initial resolution detection
    -- Fixed several bugs related to resolution settings

    - Fixed an issue where AI gunners would not perform the correct line-of-sight check under 300 meters
    - Fixed shader issue that could cause aliasing around objects silhouetted against smoke particles
    - Fixed trails so they properly fade out.





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