Left 4 Dead 2 Beta - Update

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13630

    #1

    Left 4 Dead 2 Beta - Update

    An update to Left 4 Dead 2 Beta has been released. The update will be applied automatically when you restart Left 4 Dead 2 Beta. The major changes include:

    - Improved scripted template entity spawning performance
    - Don't allow Mac and Linux clients to load plug-ins without -insecure

    EMS
    - ent.GetOwnerEntity() - return an entity's owner
    - player.SetReviveCount( count ) - set the number of times a survivor has been revived, and update third-strike state and effects
    - player.ReviveFromIncap() - revive an incapped player
    - player.ReviveByDefib() - revive a dead player by defib
    - player.HitWithVomit() - target a player with a vomit attack
    - player.Stagger( position ) - stagger a player away from a position. Use Vector(0,0,0) to just stagger forward.
    - player.IsDead()
    - Player.GiveUpgrade( upgrade ) - give a primary weapon upgrade
    - Player.RemoveUpgrade( upgrade ) - remove a primary weapon upgrade
    Upgrades: UPGRADE_INCENDIARY_AMMO, UPGRADE_EXPLOSIVE_AMMO, UPGRADE_LASER_SIGHT
    - DropSpit( location ) - drop a spit pool from the specified vector location
    - DropFire( location ) - drop a fire pool from the specified vector location

    More...
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