Team Fortress 2 Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13669

    #1

    Team Fortress 2 Update Released

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
    • Updated the Beachcomber's Brim to fix an incorrect material
    • Updated Taunt: The Circuit Breaker
      • Fixed incorrect team color on prop
      • Fixed orphaned particles
    • Updated the Inglorious Patriot
      • Adjusted the normal map and refined the colors
      • Improved the weighting on the bottom pockets
      • Updated the backpack icon
    • Updated pl_redwood
      • Fixed various lighting issues
      • Zipline dismount jump speed now ramps up from 1.1x base class speed to 1.8x
      • Decreased delay before a player can dismount a zipline by jumping from 0.6s to 0.25s
      • Decreased delay before a player can dismount a zipline by crouching from 0.3s to 0.1s
      • Fixed players who dismount a zipline in mid-air not receiving mini-crits from the Direct Hit and Reserve Shooter
      • Fixed the B.A.S.E. Jumper's parachute deploying while using a zipline
    • Updated koth_camp_saxton
      • Vastly improved optimization. Further investigation is ongoing.
      • Tweaked log-and-netting walls along the central shore for clearer definition
      • Fixed several instances of minor prop clipping
      • Fixed players getting stuck on the wood-carved Saxtons
      • Improved clipping throughout


    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
    • Updated the Beachcomber's Brim to fix an incorrect material
    • Updated Taunt: The Circuit Breaker
      • Fixed incorrect team color on prop
      • Fixed orphaned particles
    • Updated the Inglorious Patriot
      • Adjusted the normal map and refined the colors
      • Improved the weighting on the bottom pockets
      • Updated the backpack icon
    • Updated pl_redwood
      • Fixed various lighting issues
      • Zipline dismount jump speed now ramps up from 1.1x base class speed to 1.8x
      • Decreased delay before a player can dismount a zipline by jumping from 0.6s to 0.25s
      • Decreased delay before a player can dismount a zipline by crouching from 0.3s to 0.1s
      • Fixed players who dismount a zipline in mid-air not receiving mini-crits from the Direct Hit and Reserve Shooter
      • Fixed the B.A.S.E. Jumper's parachute deploying while using a zipline
    • Updated koth_camp_saxton
      • Vastly improved optimization. Further investigation is ongoing.
      • Tweaked log-and-netting walls along the central shore for clearer definition
      • Fixed several instances of minor prop clipping
      • Fixed players getting stuck on the wood-carved Saxtons
      • Improved clipping throughout


    More...
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