Team Fortress 2 Update Released

Collapse
This is a sticky topic.
X
X
 
  • Time
  • Show
Clear All
new posts
  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13678

    #1

    Team Fortress 2 Update Released

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
    • Added sv_wallbug convar to allow previous movement behavior on community servers (related to the missed note at the bottom)
    • Fixed view jitter that occurs and persists when playing for extended periods of time
    • Fixed snd_mix_async from crashing the game
    • Fixed sv_parallel_sendsnapshot
    • Fixed Marshlands contract not activating
    • Fixed the Skeleton Crew not hiding the Sniper bullets
    • Fixed the Bone Chiller not hiding the correct bodygroup
    • Fixed additional bodygroup settings for styles not being applied to disguised Spies
    • Updated the Bounty Hunter's Brim to fix a problem with the materials
    • Updated the Clowning Cowl
      • Fixed minor clipping issue on Pyro's right shoulder strap for the Untucked style in some standing poses
      • Fixed texture warping on the Tucked style
    • Fixed the "Get a train, saw, or laser kill" objective on TrainSawLaser not counting kills
    • Updated Marshlands to use mp_winlimit 2 like last year
    • Updated the numbers required to complete the Scaredy-Cat bonus objectives
    • Updated quest objectives for Outburst (VSH)
    • Updated zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods to fix out-of-bounds exploits using Zombie Engineer's Beacon
    • Custom Maps
      • Increased various limits for new custom maps
      • Added -notjuncsdetail option to VBSP
    Missed from the Halloween update:
    • Fixed a bug where players could have a chance to get stuck in certain oblique angles of walls and props


    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
    • Added sv_wallbug convar to allow previous movement behavior on community servers (related to the missed note at the bottom)
    • Fixed view jitter that occurs and persists when playing for extended periods of time
    • Fixed snd_mix_async from crashing the game
    • Fixed sv_parallel_sendsnapshot
    • Fixed Marshlands contract not activating
    • Fixed the Skeleton Crew not hiding the Sniper bullets
    • Fixed the Bone Chiller not hiding the correct bodygroup
    • Fixed additional bodygroup settings for styles not being applied to disguised Spies
    • Updated the Bounty Hunter's Brim to fix a problem with the materials
    • Updated the Clowning Cowl
      • Fixed minor clipping issue on Pyro's right shoulder strap for the Untucked style in some standing poses
      • Fixed texture warping on the Tucked style
    • Fixed the "Get a train, saw, or laser kill" objective on TrainSawLaser not counting kills
    • Updated Marshlands to use mp_winlimit 2 like last year
    • Updated the numbers required to complete the Scaredy-Cat bonus objectives
    • Updated quest objectives for Outburst (VSH)
    • Updated zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods to fix out-of-bounds exploits using Zombie Engineer's Beacon
    • Custom Maps
      • Increased various limits for new custom maps
      • Added -notjuncsdetail option to VBSP
    Missed from the Halloween update:
    • Fixed a bug where players could have a chance to get stuck in certain oblique angles of walls and props


    More...
    ------------------------------------------------

    |W0rd|SexualTurtletara420ת/ύ: Hey there daddy..

    ------------------------------------------------
    \\\ ///
    ( @ @ )
    .....o00o.(_).o00o.....


    ------------------------------------------
Working...