An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
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- Added sv_wallbug convar to allow previous movement behavior on community servers (related to the missed note at the bottom)
- Fixed view jitter that occurs and persists when playing for extended periods of time
- Fixed snd_mix_async from crashing the game
- Fixed sv_parallel_sendsnapshot
- Fixed Marshlands contract not activating
- Fixed the Skeleton Crew not hiding the Sniper bullets
- Fixed the Bone Chiller not hiding the correct bodygroup
- Fixed additional bodygroup settings for styles not being applied to disguised Spies
- Updated the Bounty Hunter's Brim to fix a problem with the materials
- Updated the Clowning Cowl
- Fixed minor clipping issue on Pyro's right shoulder strap for the Untucked style in some standing poses
- Fixed texture warping on the Tucked style
- Fixed the "Get a train, saw, or laser kill" objective on TrainSawLaser not counting kills
- Updated Marshlands to use mp_winlimit 2 like last year
- Updated the numbers required to complete the Scaredy-Cat bonus objectives
- Updated quest objectives for Outburst (VSH)
- Updated zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods to fix out-of-bounds exploits using Zombie Engineer's Beacon
- Custom Maps
- Increased various limits for new custom maps
- Added -notjuncsdetail option to VBSP
- Fixed a bug where players could have a chance to get stuck in certain oblique angles of walls and props
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added sv_wallbug convar to allow previous movement behavior on community servers (related to the missed note at the bottom)
- Fixed view jitter that occurs and persists when playing for extended periods of time
- Fixed snd_mix_async from crashing the game
- Fixed sv_parallel_sendsnapshot
- Fixed Marshlands contract not activating
- Fixed the Skeleton Crew not hiding the Sniper bullets
- Fixed the Bone Chiller not hiding the correct bodygroup
- Fixed additional bodygroup settings for styles not being applied to disguised Spies
- Updated the Bounty Hunter's Brim to fix a problem with the materials
- Updated the Clowning Cowl
- Fixed minor clipping issue on Pyro's right shoulder strap for the Untucked style in some standing poses
- Fixed texture warping on the Tucked style
- Fixed the "Get a train, saw, or laser kill" objective on TrainSawLaser not counting kills
- Updated Marshlands to use mp_winlimit 2 like last year
- Updated the numbers required to complete the Scaredy-Cat bonus objectives
- Updated quest objectives for Outburst (VSH)
- Updated zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods to fix out-of-bounds exploits using Zombie Engineer's Beacon
- Custom Maps
- Increased various limits for new custom maps
- Added -notjuncsdetail option to VBSP
- Fixed a bug where players could have a chance to get stuck in certain oblique angles of walls and props
More...


