Team Fortress 2 Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13681

    #1

    Team Fortress 2 Update Released

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
    • Fixed some maps not tracking play time correctly
    • Fixed alpha channel for the updated Cozy Camper backpack image
    • Updated cp_holyhell
      • Fixed BLU side skybox not rendering for users with HDR enabled
      • Improved RED side art pass
      • Improved middle point art pass
      • Spells get enabled and respawn permanently on the side of the team that loses middle. This can go both ways.
      • Lowered round timer to 5 minutes
      • After 5 minutes of any team capturing middle, instead of a stalemate, every spell gets turned into a rare variant and respawn extremely quickly. After a point gets captured in the stalemate state, the spells return back to normal.
      • Lowered respawn wave times
      • Gargoyles now only spawn near middle
      • Better optimization
    • Updated Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods
      • Fixed player models being invisible in dx8
      • Fixed tiling HUD icon for Heal ability
      • Fixed bad number display in the "Auto-spawn" text in the spawn picker
      • Updated Zombie Engineer's Beacon
        • Instead of instantly breaking, beacons inside of tight spaces will now place themselves in the closest valid location
        • Fixed thrown toolboxes appearing offcenter
        • Thrown toolboxes now break upon touching all clip brushes if they can't find a nearby valid location
      • Zombie Sniper Spit cooldown changed from 9 seconds to 6 seconds
      • Updated Zombie Pyro
        • Increased Zombie Pyro's melee damage from 45 to 65
        • Sticky Spew now applies a 20% movement slow
        • Standing on puddles of sticky spew applies an additional 20% movement slow
        • Sticky spew puddles are now larger
        • Spewed Demoman shield movement slow changed from -60% to -70%
        • Humans covered in sticky spew are now tinted purple instead of black
        • Zombie Pyro's death explosion now deals 50 damage, applies afterburn, and turns themself and victims to ash
      • Fixed Zombie Heavy exploding into rock gibs when not holding a rock
      • Fixed the Homewrecker not being able to destroy EMP grenades
      • Updated Zombie Demoman charge kill icon
      • Changed Zombie melee impact sounds into fists instead of the sloppy wet Unarmed Combat
      • Fixed Zombie Spy dealing more damage than intended
      • Fixed queue events with some zombie abilities
      • Fixed Zombies sometimes moving slowly after casting an ability


    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
    • Fixed some maps not tracking play time correctly
    • Fixed alpha channel for the updated Cozy Camper backpack image
    • Updated cp_holyhell
      • Fixed BLU side skybox not rendering for users with HDR enabled
      • Improved RED side art pass
      • Improved middle point art pass
      • Spells get enabled and respawn permanently on the side of the team that loses middle. This can go both ways.
      • Lowered round timer to 5 minutes
      • After 5 minutes of any team capturing middle, instead of a stalemate, every spell gets turned into a rare variant and respawn extremely quickly. After a point gets captured in the stalemate state, the spells return back to normal.
      • Lowered respawn wave times
      • Gargoyles now only spawn near middle
      • Better optimization
    • Updated Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods
      • Fixed player models being invisible in dx8
      • Fixed tiling HUD icon for Heal ability
      • Fixed bad number display in the "Auto-spawn" text in the spawn picker
      • Updated Zombie Engineer's Beacon
        • Instead of instantly breaking, beacons inside of tight spaces will now place themselves in the closest valid location
        • Fixed thrown toolboxes appearing offcenter
        • Thrown toolboxes now break upon touching all clip brushes if they can't find a nearby valid location
      • Zombie Sniper Spit cooldown changed from 9 seconds to 6 seconds
      • Updated Zombie Pyro
        • Increased Zombie Pyro's melee damage from 45 to 65
        • Sticky Spew now applies a 20% movement slow
        • Standing on puddles of sticky spew applies an additional 20% movement slow
        • Sticky spew puddles are now larger
        • Spewed Demoman shield movement slow changed from -60% to -70%
        • Humans covered in sticky spew are now tinted purple instead of black
        • Zombie Pyro's death explosion now deals 50 damage, applies afterburn, and turns themself and victims to ash
      • Fixed Zombie Heavy exploding into rock gibs when not holding a rock
      • Fixed the Homewrecker not being able to destroy EMP grenades
      • Updated Zombie Demoman charge kill icon
      • Changed Zombie melee impact sounds into fists instead of the sloppy wet Unarmed Combat
      • Fixed Zombie Spy dealing more damage than intended
      • Fixed queue events with some zombie abilities
      • Fixed Zombies sometimes moving slowly after casting an ability


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