Team Fortress 2 Update Released

Collapse
This is a sticky topic.
X
X
 
  • Time
  • Show
Clear All
new posts
  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13683

    #1

    Team Fortress 2 Update Released

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
    • Fixed smoke effect regression for Le Sapeur
    • Updated the Chief Executor, Vested Investor's Vest, and Standing Offer to fix clipping issues
    • Updated cp_wildcat_event
      • Added +1 minute to the round timer
      • Fixed a bug that allowed pumpkin-disguised players to cap at 15x speed
      • Fixed pumpkin-disguised players not displaying as Ubercharged if they have a Voodoo-Cursed Soul cosmetic equipped
      • Fixed buildings being able to be built inside the shutter door in the connector between A and B
      • Fixed some jack-o-lanterns around the map not rendering during the waiting for players period
      • Fixed equipped Powerup Canteens rendering while pumpkin-disguised
    • Updated Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods
      • Lowered edicts across the board
      • Zombie Sniper's Spit now deals critical hits to airborne targets
      • Fixed Zombie Engineer building status being visible upon initial infection
      • Fixed Reveal outline persisting on players into the next round
    • Updated zi_atoll (additional changes)
      • Fixed a visual bug where water would disappear in certain parts of the map
      • Added more cover in front of the shack
      • Enabled every BLU spawn point no matter where RED players are located


    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
    • Fixed smoke effect regression for Le Sapeur
    • Updated the Chief Executor, Vested Investor's Vest, and Standing Offer to fix clipping issues
    • Updated cp_wildcat_event
      • Added +1 minute to the round timer
      • Fixed a bug that allowed pumpkin-disguised players to cap at 15x speed
      • Fixed pumpkin-disguised players not displaying as Ubercharged if they have a Voodoo-Cursed Soul cosmetic equipped
      • Fixed buildings being able to be built inside the shutter door in the connector between A and B
      • Fixed some jack-o-lanterns around the map not rendering during the waiting for players period
      • Fixed equipped Powerup Canteens rendering while pumpkin-disguised
    • Updated Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods
      • Lowered edicts across the board
      • Zombie Sniper's Spit now deals critical hits to airborne targets
      • Fixed Zombie Engineer building status being visible upon initial infection
      • Fixed Reveal outline persisting on players into the next round
    • Updated zi_atoll (additional changes)
      • Fixed a visual bug where water would disappear in certain parts of the map
      • Added more cover in front of the shack
      • Enabled every BLU spawn point no matter where RED players are located


    More...
    ------------------------------------------------

    |W0rd|SexualTurtletara420ת/ύ: Hey there daddy..

    ------------------------------------------------
    \\\ ///
    ( @ @ )
    .....o00o.(_).o00o.....


    ------------------------------------------
Working...